Skip to main content
Top
Published in:
Cover of the book

2016 | OriginalPaper | Chapter

Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The Edugames4all Project Framework

Authors : Andreea Molnar, Patty Kostkova

Published in: Transactions on Edutainment XII

Publisher: Springer Berlin Heidelberg

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

In this paper we present an Interactive Digital Storytelling (IDS) formalisation that captures the IDS logic constraints. This was implemented in a game engine and an authoring tool was created to facilitate the development of IDS based games. We created several IDS based games using the proposed engine and authoring tool. They were used as case studies in this research. We also present some of the challenges we encountered once the games were implemented and how we addressed them.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
1.
go back to reference Park, N., Min Lee, K., Annie Jin, S.A., Kang, S.: Effects of pre-game stories on feelings of presence and evaluation of computer games. Int. J. Hum. Comput. Stud. 68(11), 822–833 (2010)CrossRef Park, N., Min Lee, K., Annie Jin, S.A., Kang, S.: Effects of pre-game stories on feelings of presence and evaluation of computer games. Int. J. Hum. Comput. Stud. 68(11), 822–833 (2010)CrossRef
2.
go back to reference Hodhod, R.A., Cairns, P.A., Kudenko, D.: Innovative integrated architecture for educational games: challenges and merits. In: Pan, Z., Cheok, A.D., Müller, W., Yang, X. (eds.) Transactions on Edutainment V. LNCS, vol. 6530, pp. 1–34. Springer, Heidelberg (2011)CrossRef Hodhod, R.A., Cairns, P.A., Kudenko, D.: Innovative integrated architecture for educational games: challenges and merits. In: Pan, Z., Cheok, A.D., Müller, W., Yang, X. (eds.) Transactions on Edutainment V. LNCS, vol. 6530, pp. 1–34. Springer, Heidelberg (2011)CrossRef
3.
go back to reference Lee, S.Y., Mott, B.W., Lester, J.C.: Director agent intervention strategies for interactive narrative environments. In: Si, M., Thue, D., André, E., Lester, J., Tanenbaum, J., Zammitto, V. (eds.) ICIDS 2011. LNCS, vol. 7069, pp. 140–151. Springer, Heidelberg (2011)CrossRef Lee, S.Y., Mott, B.W., Lester, J.C.: Director agent intervention strategies for interactive narrative environments. In: Si, M., Thue, D., André, E., Lester, J., Tanenbaum, J., Zammitto, V. (eds.) ICIDS 2011. LNCS, vol. 7069, pp. 140–151. Springer, Heidelberg (2011)CrossRef
4.
go back to reference Smith, G., Anderson, R., Kopleck, B., Lindblad, Z., Scott, L., Wardell, A., Whitehead, J., Mateas, M.: Situating quests: design patterns for quest and level design in role-playing games. In: Si, M., Thue, D., André, E., Lester, J., Tanenbaum, J., Zammitto, V. (eds.) ICIDS 2011. LNCS, vol. 7069, pp. 326–329. Springer, Heidelberg (2011)CrossRef Smith, G., Anderson, R., Kopleck, B., Lindblad, Z., Scott, L., Wardell, A., Whitehead, J., Mateas, M.: Situating quests: design patterns for quest and level design in role-playing games. In: Si, M., Thue, D., André, E., Lester, J., Tanenbaum, J., Zammitto, V. (eds.) ICIDS 2011. LNCS, vol. 7069, pp. 326–329. Springer, Heidelberg (2011)CrossRef
5.
go back to reference Lewis, C., Whitehead, J.: The whats and the whys of games and software engineering. In: Proceedings of the 1st International Workshop on Games and Software Engineering, New York, NY, USA, pp. 1–4. ACM (2011) Lewis, C., Whitehead, J.: The whats and the whys of games and software engineering. In: Proceedings of the 1st International Workshop on Games and Software Engineering, New York, NY, USA, pp. 1–4. ACM (2011)
6.
go back to reference Cavazza, M., Champagnat, R., Leonardi, R.: The IRIS network of excellence: future directions in interactive storytelling. In: Iurgel, I.A., Zagalo, N., Petta, P. (eds.) ICIDS 2009. LNCS, vol. 5915, pp. 8–13. Springer, Heidelberg (2009)CrossRef Cavazza, M., Champagnat, R., Leonardi, R.: The IRIS network of excellence: future directions in interactive storytelling. In: Iurgel, I.A., Zagalo, N., Petta, P. (eds.) ICIDS 2009. LNCS, vol. 5915, pp. 8–13. Springer, Heidelberg (2009)CrossRef
7.
go back to reference Jantke, K.P.: Logical formalization and reasoning for computerized interactive storytelling. In: 2010 IEEE International Conference on Progress in Informatics and Computing (PIC), vol. 2, pp. 851–857. IEEE (2010) Jantke, K.P.: Logical formalization and reasoning for computerized interactive storytelling. In: 2010 IEEE International Conference on Progress in Informatics and Computing (PIC), vol. 2, pp. 851–857. IEEE (2010)
8.
go back to reference Magy, S.E.N., David, M., Tony, M.: Experiencing interactive narrative: a qualitative analysis of façade. Entertainment Comput. 4(1), 39–52 (2013)CrossRef Magy, S.E.N., David, M., Tony, M.: Experiencing interactive narrative: a qualitative analysis of façade. Entertainment Comput. 4(1), 39–52 (2013)CrossRef
9.
go back to reference Peinado, F., Gervás, P.: Transferring game mastering laws to interactive digital storytelling. In: Göbel, S., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., Dechau, J., Feix, A. (eds.) TIDSE 2004. LNCS, vol. 3105, pp. 48–54. Springer, Heidelberg (2004)CrossRef Peinado, F., Gervás, P.: Transferring game mastering laws to interactive digital storytelling. In: Göbel, S., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., Dechau, J., Feix, A. (eds.) TIDSE 2004. LNCS, vol. 3105, pp. 48–54. Springer, Heidelberg (2004)CrossRef
10.
go back to reference Ong, T., Leggett, J.J.: A genetic algorithm approach to interactive narrative generation. In: Proceedings of the 15th ACM Conference on Hypertext and Hypermedia, HYPERTEXT 2004, New York, NY, USA, pp. 181–182. ACM (2004) Ong, T., Leggett, J.J.: A genetic algorithm approach to interactive narrative generation. In: Proceedings of the 15th ACM Conference on Hypertext and Hypermedia, HYPERTEXT 2004, New York, NY, USA, pp. 181–182. ACM (2004)
11.
go back to reference Cai, Y., Miao, C., Tan, A.H., Shen, Z.: Fuzzy cognitive goal net for interactive storytelling plot design. In: Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology. ACM, New York, NY, USA (2006) Cai, Y., Miao, C., Tan, A.H., Shen, Z.: Fuzzy cognitive goal net for interactive storytelling plot design. In: Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology. ACM, New York, NY, USA (2006)
12.
go back to reference Mateas, M., Stern, A.: Natural language understanding in façade: surface-text processing. In: Göbel, S., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., Dechau, J., Feix, A. (eds.) TIDSE 2004. LNCS, vol. 3105, pp. 3–13. Springer, Heidelberg (2004)CrossRef Mateas, M., Stern, A.: Natural language understanding in façade: surface-text processing. In: Göbel, S., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., Dechau, J., Feix, A. (eds.) TIDSE 2004. LNCS, vol. 3105, pp. 3–13. Springer, Heidelberg (2004)CrossRef
13.
go back to reference Cavazza, M., Lugrin, J.L., Pizzi, D., Charles, F.: Madame bovary on the holodeck: immersive interactive storytelling. In: Proceedings of the 15th International Conference on Multimedia, MULTIMEDIA 2007, New York, NY, USA, pp. 651–660. ACM (2007) Cavazza, M., Lugrin, J.L., Pizzi, D., Charles, F.: Madame bovary on the holodeck: immersive interactive storytelling. In: Proceedings of the 15th International Conference on Multimedia, MULTIMEDIA 2007, New York, NY, USA, pp. 651–660. ACM (2007)
14.
go back to reference Mahmud, N., Papadopoulos, Y., Walker, M.: A translation of state machines to temporal fault trees. In: Proceedings of the 2010 International Conference on Dependable Systems and Networks Workshops (DSN-W), DSNW 2010, Washington, DC, USA, pp. 45–51. IEEE Computer Society (2010) Mahmud, N., Papadopoulos, Y., Walker, M.: A translation of state machines to temporal fault trees. In: Proceedings of the 2010 International Conference on Dependable Systems and Networks Workshops (DSN-W), DSNW 2010, Washington, DC, USA, pp. 45–51. IEEE Computer Society (2010)
15.
go back to reference Dang, K.D., Champagnat, R., Augeraud, M.: Modeling of interactive storytelling and validation of scenario by means of linear logic. In: Aylett, R., Lim, M.Y., Louchart, S., Petta, P., Riedl, M. (eds.) ICIDS 2010. LNCS, vol. 6432, pp. 153–164. Springer, Heidelberg (2010)CrossRef Dang, K.D., Champagnat, R., Augeraud, M.: Modeling of interactive storytelling and validation of scenario by means of linear logic. In: Aylett, R., Lim, M.Y., Louchart, S., Petta, P., Riedl, M. (eds.) ICIDS 2010. LNCS, vol. 6432, pp. 153–164. Springer, Heidelberg (2010)CrossRef
16.
go back to reference Porteous, J., Cavazza, M.: Controlling narrative generation with planning trajectories: the role of constraints. In: Iurgel, I.A., Zagalo, N., Petta, P. (eds.) ICIDS 2009. LNCS, vol. 5915, pp. 234–245. Springer, Heidelberg (2009)CrossRef Porteous, J., Cavazza, M.: Controlling narrative generation with planning trajectories: the role of constraints. In: Iurgel, I.A., Zagalo, N., Petta, P. (eds.) ICIDS 2009. LNCS, vol. 5915, pp. 234–245. Springer, Heidelberg (2009)CrossRef
17.
go back to reference Gerevini, A., Long, D.: Plan constraints and preferences in PDDL3. The Language of the Fifth International Planning Competition. Technical report, Department of Electronics for Automation, University of Brescia, Italy, vol. 75 (2005) Gerevini, A., Long, D.: Plan constraints and preferences in PDDL3. The Language of the Fifth International Planning Competition. Technical report, Department of Electronics for Automation, University of Brescia, Italy, vol. 75 (2005)
18.
go back to reference Di Blas, N., Paolini, P.: Digital storytelling and educational benefits: evidences from a large-scale project. In: Pan, Z., Cheok, A.D., Müller, W., Iurgel, I., Petta, P., Urban, B. (eds.) Transactions on Edutainment X. LNCS, vol. 7775, pp. 83–101. Springer, Heidelberg (2013)CrossRef Di Blas, N., Paolini, P.: Digital storytelling and educational benefits: evidences from a large-scale project. In: Pan, Z., Cheok, A.D., Müller, W., Iurgel, I., Petta, P., Urban, B. (eds.) Transactions on Edutainment X. LNCS, vol. 7775, pp. 83–101. Springer, Heidelberg (2013)CrossRef
19.
go back to reference Lim, T., et al.: Narrative serious game mechanics (NSGM) – insights into the narrative-pedagogical mechanism. In: Göbel, S., Wiemeyer, J. (eds.) GameDays 2014. LNCS, vol. 8395, pp. 23–34. Springer, Heidelberg (2014)CrossRef Lim, T., et al.: Narrative serious game mechanics (NSGM) – insights into the narrative-pedagogical mechanism. In: Göbel, S., Wiemeyer, J. (eds.) GameDays 2014. LNCS, vol. 8395, pp. 23–34. Springer, Heidelberg (2014)CrossRef
20.
go back to reference Kapp, K.M.: The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Wiley, Hoboken (2012) Kapp, K.M.: The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Wiley, Hoboken (2012)
21.
go back to reference Molnar, A., Kostkova, P.: 13 learning through interactive digital narratives. In: Interactive Digital Narrative: History, Theory and Practice, pp. 200–210 (2015) Molnar, A., Kostkova, P.: 13 learning through interactive digital narratives. In: Interactive Digital Narrative: History, Theory and Practice, pp. 200–210 (2015)
22.
go back to reference Paliokas, I., Arapidis, C., Mpimpitsos, M.: Game based early programming education: the more you play, the more you learn. In: Pan, Z., Cheok, A.D., Müller, W., Liarokapis, F. (eds.) Transactions on Edutainment IX. LNCS, vol. 7544, pp. 115–131. Springer, Heidelberg (2013)CrossRef Paliokas, I., Arapidis, C., Mpimpitsos, M.: Game based early programming education: the more you play, the more you learn. In: Pan, Z., Cheok, A.D., Müller, W., Liarokapis, F. (eds.) Transactions on Edutainment IX. LNCS, vol. 7544, pp. 115–131. Springer, Heidelberg (2013)CrossRef
23.
go back to reference Padilla-Zea, N., Gutiérrez, F.L., López-Arcos, J.R., Abad-Arranz, A., Paderewski, P.: Modeling storytelling to be used in educational video games. Comput. Hum. Behav. 31, 461–474 (2014)CrossRef Padilla-Zea, N., Gutiérrez, F.L., López-Arcos, J.R., Abad-Arranz, A., Paderewski, P.: Modeling storytelling to be used in educational video games. Comput. Hum. Behav. 31, 461–474 (2014)CrossRef
24.
go back to reference Liu, S., Ding, W.: An approach to evaluation component design in building serious game. In: Chang, M., Kuo, R., Kinshuk, Chen, G.-D., Hirose, M. (eds.) Learning by Playing. LNCS, vol. 5670, pp. 141–148. Springer, Heidelberg (2009) Liu, S., Ding, W.: An approach to evaluation component design in building serious game. In: Chang, M., Kuo, R., Kinshuk, Chen, G.-D., Hirose, M. (eds.) Learning by Playing. LNCS, vol. 5670, pp. 141–148. Springer, Heidelberg (2009)
25.
go back to reference Wendel, V., Göbel, S., Steinmetz, R.: Seamless learning in serious games-how to improve seamless learning-content integration in serious games. In: CSEDU, pp. 219–224 (2011) Wendel, V., Göbel, S., Steinmetz, R.: Seamless learning in serious games-how to improve seamless learning-content integration in serious games. In: CSEDU, pp. 219–224 (2011)
26.
go back to reference Torrente, J., Moreno-Ger, P., Fernández-Manjón, B., del Blanco, Á.: Game-like simulations for online adaptive learning: a case study. In: Chang, M., Kuo, R., Kinshuk, Chen, G.-D., Hirose, M. (eds.) Learning by Playing. LNCS, vol. 5670, pp. 162–173. Springer, Heidelberg (2009) Torrente, J., Moreno-Ger, P., Fernández-Manjón, B., del Blanco, Á.: Game-like simulations for online adaptive learning: a case study. In: Chang, M., Kuo, R., Kinshuk, Chen, G.-D., Hirose, M. (eds.) Learning by Playing. LNCS, vol. 5670, pp. 162–173. Springer, Heidelberg (2009)
27.
go back to reference McAlpine, M., van der Zanden, L., Harris, V., Authority, S.Q.: Using games based technology in formal assessment of learning. In: Proceedings of the 4th European Conference on Games-Based Learning, The Danish School of Education, Aarhus University, Copenhagen, Denmark, p. 242. Academic Conferences Limited, 21–22 October 2010 McAlpine, M., van der Zanden, L., Harris, V., Authority, S.Q.: Using games based technology in formal assessment of learning. In: Proceedings of the 4th European Conference on Games-Based Learning, The Danish School of Education, Aarhus University, Copenhagen, Denmark, p. 242. Academic Conferences Limited, 21–22 October 2010
28.
go back to reference Molnar, A., Virseda, J., Frias-Martinez, V.: Insights from EducaMovil: involving teachers in creating educational content for mobile learning games. J. Interact. Learn. Res. 26(2), 209–221 (2015) Molnar, A., Virseda, J., Frias-Martinez, V.: Insights from EducaMovil: involving teachers in creating educational content for mobile learning games. J. Interact. Learn. Res. 26(2), 209–221 (2015)
29.
go back to reference Spires, H.A., Rowe, J.P., Mott, B.W., Lester, J.C.: Problem solving and gamebased learning: effects of middle grade students’ hypothesis testing strategies on learning outcomes. J. Educ. Comput. Res. 44(4), 453–472 (2011)CrossRef Spires, H.A., Rowe, J.P., Mott, B.W., Lester, J.C.: Problem solving and gamebased learning: effects of middle grade students’ hypothesis testing strategies on learning outcomes. J. Educ. Comput. Res. 44(4), 453–472 (2011)CrossRef
30.
go back to reference Kostkova, P., Molnar, A.: Educational games for creating awareness about health issues: the case of educational content evaluation integrated in the game. In: Medicine 2.0 Conference. JMIR Publications Inc., Toronto Kostkova, P., Molnar, A.: Educational games for creating awareness about health issues: the case of educational content evaluation integrated in the game. In: Medicine 2.0 Conference. JMIR Publications Inc., Toronto
31.
go back to reference Higgins, R., Hartley, P., Skelton, A.: The conscientious consumer: reconsidering the role of assessment feedback in student learning. Stud. High. Educ. 27(1), 53–64 (2002)CrossRef Higgins, R., Hartley, P., Skelton, A.: The conscientious consumer: reconsidering the role of assessment feedback in student learning. Stud. High. Educ. 27(1), 53–64 (2002)CrossRef
32.
go back to reference Persky, A.M., Pollack, G.M.: Using answer-until-correct examinations to provide immediate feedback to students in a pharmacokinetics course. Am. J. Pharm. Educ. 72(4), 83 (2008)CrossRef Persky, A.M., Pollack, G.M.: Using answer-until-correct examinations to provide immediate feedback to students in a pharmacokinetics course. Am. J. Pharm. Educ. 72(4), 83 (2008)CrossRef
33.
go back to reference Molnar, A., Kostkova, P.: On effective integration of educational content in serious games: text vs. game mechanics. In: 2013 IEEE 13th International Conference on Advanced Learning Technologies (ICALT), pp. 299–303 (2013) Molnar, A., Kostkova, P.: On effective integration of educational content in serious games: text vs. game mechanics. In: 2013 IEEE 13th International Conference on Advanced Learning Technologies (ICALT), pp. 299–303 (2013)
34.
go back to reference Spierling, U.: Interactive digital storytelling: towards a hybrid conceptual approach. In: DIGRA Conference (2005) Spierling, U.: Interactive digital storytelling: towards a hybrid conceptual approach. In: DIGRA Conference (2005)
35.
go back to reference Sklar, E.: Agents for education: when too much intelligence is a bad thing. In: Proceedings of the 2nd International Joint Conference on Autonomous Agents and Multiagent Systems, pp. 1118–1119. ACM (2003) Sklar, E.: Agents for education: when too much intelligence is a bad thing. In: Proceedings of the 2nd International Joint Conference on Autonomous Agents and Multiagent Systems, pp. 1118–1119. ACM (2003)
36.
go back to reference Conati, C., Zhao, X.: Building and evaluating an intelligent pedagogical agent to improve the effectiveness of an educational game. In: Proceedings of the 9th International Conference on Intelligent User Interfaces, pp. 6–13. ACM (2004) Conati, C., Zhao, X.: Building and evaluating an intelligent pedagogical agent to improve the effectiveness of an educational game. In: Proceedings of the 9th International Conference on Intelligent User Interfaces, pp. 6–13. ACM (2004)
37.
go back to reference Spierling, U.: Introducing interactive story creators to conversation modelling. In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. ACE 2011, New York, NY, USA, pp. 38:1–38:8. ACM (2011) Spierling, U.: Introducing interactive story creators to conversation modelling. In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. ACE 2011, New York, NY, USA, pp. 38:1–38:8. ACM (2011)
38.
go back to reference Molnar, A., Kostkova, P.: Seamless evaluation integration into IDS educational games. In: FDG, pp. 322–329 (2013) Molnar, A., Kostkova, P.: Seamless evaluation integration into IDS educational games. In: FDG, pp. 322–329 (2013)
39.
go back to reference McNulty, C.A., Lecky, D.M., Farrell, D., Kostkova, P., Adriaenssens, N., Herotová, T.K., Holt, J., Touboul, P., Merakou, K., Koncan, R., et al.: Overview of e-bug: an antibiotic and hygiene educational resource for schools. J. Antimicrob. Chemother. 66(suppl. 5), v3–v12 (2011)CrossRef McNulty, C.A., Lecky, D.M., Farrell, D., Kostkova, P., Adriaenssens, N., Herotová, T.K., Holt, J., Touboul, P., Merakou, K., Koncan, R., et al.: Overview of e-bug: an antibiotic and hygiene educational resource for schools. J. Antimicrob. Chemother. 66(suppl. 5), v3–v12 (2011)CrossRef
40.
go back to reference Lecky, D.M., McNulty, C.A., Adriaenssens, N., Herotová, T.K., Holt, J., Kostkova, P., Merakou, K., Koncan, R., Olczak-Pienkowska, A., Avô, A.B., et al.: Development of an educational resource on microbes, hygiene and prudent antibiotic use for junior and senior school children. J. Antimicrob. Chemother. 66(suppl 5), v23–v31 (2011)CrossRef Lecky, D.M., McNulty, C.A., Adriaenssens, N., Herotová, T.K., Holt, J., Kostkova, P., Merakou, K., Koncan, R., Olczak-Pienkowska, A., Avô, A.B., et al.: Development of an educational resource on microbes, hygiene and prudent antibiotic use for junior and senior school children. J. Antimicrob. Chemother. 66(suppl 5), v23–v31 (2011)CrossRef
41.
go back to reference Lecky, D.M., McNulty, C.A., Adriaenssens, N., Herotová, T.K., Holt, J., Touboul, P., Merakou, K., Koncan, R., Olczak-Pienkowska, A., Avô, A.B., et al.: What are school children in Europe being taught about hygiene and antibiotic use? J. Antimicrob. Chemother. 66(suppl. 5), v13–v21 (2011)CrossRef Lecky, D.M., McNulty, C.A., Adriaenssens, N., Herotová, T.K., Holt, J., Touboul, P., Merakou, K., Koncan, R., Olczak-Pienkowska, A., Avô, A.B., et al.: What are school children in Europe being taught about hygiene and antibiotic use? J. Antimicrob. Chemother. 66(suppl. 5), v13–v21 (2011)CrossRef
42.
go back to reference Farrell, D., Kostkova, P., Weinberg, J., Lazareck, L., Weerasinghe, D., Lecky, D.M., McNulty, C.A.: Computer games to teach hygiene: an evaluation of the e-Bug junior game. J. Antimicrob. Chemother. 66(suppl. 5), v39–v44 (2011)CrossRef Farrell, D., Kostkova, P., Weinberg, J., Lazareck, L., Weerasinghe, D., Lecky, D.M., McNulty, C.A.: Computer games to teach hygiene: an evaluation of the e-Bug junior game. J. Antimicrob. Chemother. 66(suppl. 5), v39–v44 (2011)CrossRef
43.
go back to reference Frias-Martinez, V., Virseda, J., Gomero, A.: Mobilizing education: evaluation of a mobile learning tool in a low-income school. In: Proceedings of the 14th International Conference on Human-Computer Interaction with Mobile Devices and Services, pp. 441–450. ACM (2012) Frias-Martinez, V., Virseda, J., Gomero, A.: Mobilizing education: evaluation of a mobile learning tool in a low-income school. In: Proceedings of the 14th International Conference on Human-Computer Interaction with Mobile Devices and Services, pp. 441–450. ACM (2012)
44.
go back to reference Snow, B.: Why most people don’t finish video games. Online Publ. CNN 17(August), 2011 (2011) Snow, B.: Why most people don’t finish video games. Online Publ. CNN 17(August), 2011 (2011)
45.
go back to reference Weerasinghe, D., Lazareck, L., Kostkova, P., Farrell, D.: Evaluation of popularity of multi-lingual educational web games: do all children speak English? In: 3rd International ICST Conference on Electronic Healthcare for the 21st Century (2010) Weerasinghe, D., Lazareck, L., Kostkova, P., Farrell, D.: Evaluation of popularity of multi-lingual educational web games: do all children speak English? In: 3rd International ICST Conference on Electronic Healthcare for the 21st Century (2010)
46.
go back to reference Molnar, A., Kostkova, P.: If you build it would they play? Challenges and solutions in adopting health games for children. In: Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems, Let’s Talk About Failures: Why was the Game for Children Not a Success (2013) Molnar, A., Kostkova, P.: If you build it would they play? Challenges and solutions in adopting health games for children. In: Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems, Let’s Talk About Failures: Why was the Game for Children Not a Success (2013)
47.
go back to reference Molnar, A., Kostkova, P.: Gaming to master the game-game usability and game mechanics. In: 2014 IEEE 3rd International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–7. IEEE (2014) Molnar, A., Kostkova, P.: Gaming to master the game-game usability and game mechanics. In: 2014 IEEE 3rd International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–7. IEEE (2014)
48.
go back to reference Jordan, P.W., Thomas, B., McClelland, I.L., Weerdmeester, B.A. (eds.): SUS: A Quick and Dirty Usability Scale, pp. 189–194. Taylor and Francis, Abingdon (1996) Jordan, P.W., Thomas, B., McClelland, I.L., Weerdmeester, B.A. (eds.): SUS: A Quick and Dirty Usability Scale, pp. 189–194. Taylor and Francis, Abingdon (1996)
49.
go back to reference Bangor, A., Kortum, P.T., Miller, J.T.: An empirical evaluation of the system usability scale. Int. J. Hum.-Comput. Interact. 24(6), 574–594 (2008)CrossRef Bangor, A., Kortum, P.T., Miller, J.T.: An empirical evaluation of the system usability scale. Int. J. Hum.-Comput. Interact. 24(6), 574–594 (2008)CrossRef
50.
go back to reference Lewis, J.R., Sauro, J.: The factor structure of the system usability scale. In: Kurosu, M. (ed.) HCD 2009. LNCS, vol. 5619, pp. 94–103. Springer, Heidelberg (2009)CrossRef Lewis, J.R., Sauro, J.: The factor structure of the system usability scale. In: Kurosu, M. (ed.) HCD 2009. LNCS, vol. 5619, pp. 94–103. Springer, Heidelberg (2009)CrossRef
51.
go back to reference Lazareck, L., Farrell, D., Kostkova, P., Lecky, D., McNulty, C., Weerasinghe, D.: Learning by gaming-evaluation of an online game for children. In: 2010 Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), pp. 2951–2954. IEEE (2010) Lazareck, L., Farrell, D., Kostkova, P., Lecky, D., McNulty, C., Weerasinghe, D.: Learning by gaming-evaluation of an online game for children. In: 2010 Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), pp. 2951–2954. IEEE (2010)
Metadata
Title
Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The Edugames4all Project Framework
Authors
Andreea Molnar
Patty Kostkova
Copyright Year
2016
Publisher
Springer Berlin Heidelberg
DOI
https://doi.org/10.1007/978-3-662-50544-1_1

Premium Partner