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Open Access 2019 | OriginalPaper | Chapter

Introduction to DirectX Raytracing

Authors : Chris Wyman, Adam Marrs

Published in: Ray Tracing Gems

Publisher: Apress

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Modern graphics APIs such as DirectX 12 expose low-level hardware access and control to developers, often resulting in complex and verbose code that can be intimidating for novices. In this chapter, we hope to demystify the steps to set up and use DirectX for ray tracing.

Metadata
Title
Introduction to DirectX Raytracing
Authors
Chris Wyman
Adam Marrs
Copyright Year
2019
Publisher
Apress
DOI
https://doi.org/10.1007/978-1-4842-4427-2_3