2016 | OriginalPaper | Chapter
Introduction
Author : Nico Hempe
Published in: Bridging the Gap between Rendering and Simulation Frameworks
Publisher: Springer Fachmedien Wiesbaden
Activate our intelligent search to find suitable subject content or patents.
Select sections of text to find matching patents with Artificial Intelligence. powered by
Select sections of text to find additional relevant content using AI-assisted search. powered by
Virtual Reality (VR) is an omnipresent term, which designates the conversion of real world information to computer generated virtual worlds. Due to the wide availability of high-performance computer hardware at low costs, VR already found acceptance in many day-to-day areas like movies or video games. Apart from entertainment, VR is widely used in the industry and typically combined with a simulation software in a VR Simulation System, which addresses aspects of computer simulation as well as computer graphics.