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2018 | OriginalPaper | Chapter

Inverse Lightfield Rendering for Shape, Reflection and Natural Illumination

Authors : Antonin Sulc, Ole Johannsen, Bastian Goldluecke

Published in: Energy Minimization Methods in Computer Vision and Pattern Recognition

Publisher: Springer International Publishing

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Abstract

We propose an inverse rendering model for light fields to recover surface normals, depth, reflectance and natural illumination. Our setting is fully uncalibrated, with the reflectance modeled with a spatially-constant Blinn-Phong model and illumination as an environment map. While previous work makes strong assumptions in this difficult scenario, focusing solely on specific types of objects like faces or imposing very strong priors, our approach leverages only the light field structure, where a solution consistent across all subaperture views is sought. The optimization is based primarily on shading, which is sensitive to fine geometric details which are propagated to the initial coarse depth map. Despite the problem being inherently ill-posed, we achieve encouraging results on synthetic as well as real-world data.

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Metadata
Title
Inverse Lightfield Rendering for Shape, Reflection and Natural Illumination
Authors
Antonin Sulc
Ole Johannsen
Bastian Goldluecke
Copyright Year
2018
DOI
https://doi.org/10.1007/978-3-319-78199-0_25

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