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2018 | OriginalPaper | Chapter

18. Iterated Greedy

Authors : Thomas Stützle, Rubén Ruiz

Published in: Handbook of Heuristics

Publisher: Springer International Publishing

Abstract

Iterated greedy is a search method that iterates through applications of construction heuristics using the repeated execution of two main phases, the partial destruction of a complete candidate solution and a subsequent reconstruction of a complete candidate solution. Iterated greedy is based on a simple principle, and methods based on this principle have been proposed and published several times in the literature under different names such as simulated annealing, iterative flattening, ruin-and-recreate, large neighborhood search, and others. Despite its simplicity, iterated greedy has led to rather high-performing algorithms. In combination with other heuristic optimization techniques such as a local search, it has given place to state-of-the-art algorithms for various problems. This paper reviews the main principles of iterated greedy algorithms, relates the basic technique to the various proposals based on this principle, discusses its relationship with other optimization techniques, and gives an overview of problems to which iterated greedy has been successfully applied.

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Footnotes
1
Ruin-and-recreate is protected by US patent Optimization with ruin recreate No. 6418398; see http://​www.​patentstorm.​us/​patents/​6418398-fulltext.​html.
 
2
Note that the number of solution components removed in a destruction step may be different from the number of solution components added in the construction step and so we refrain from talking of k-exchange neighborhoods here. A common example where this happens is subset problems such as the SCP we discussed earlier.
 
3
Various applications of iterative flattening to scheduling problems have been referenced in section “IG Applications: Historical Development”.
 
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Metadata
Title
Iterated Greedy
Authors
Thomas Stützle
Rubén Ruiz
Copyright Year
2018
DOI
https://doi.org/10.1007/978-3-319-07124-4_10

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