2008 | OriginalPaper | Chapter
Light on a surface
Published in: Writing mental ray® Shaders
Publisher: Springer Vienna
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In our discussion of light shaders in the last chapter, we used a simple material shader that took the light into account to define the color of the surface. In this chapter, we’ll use our light shader with a variety of material shaders that approximate the affect of diffuse and mirror-like reflections from a surface.