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2017 | OriginalPaper | Chapter

Mixed Library — Bridging Real and Virtual Libraries

Authors : Denis Gračanin, Andrew Ciambrone, Reza Tasooji, Mohamed Handosa

Published in: Virtual, Augmented and Mixed Reality

Publisher: Springer International Publishing

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Abstract

New technologies, especially mixed reality devices, such as Microsoft HoloLens, are blurring the difference between the real and virtual worlds. These developments provide an exciting opportunity to re-define virtual library while maintaining utility and effectiveness. Developing a mixed library system requires identifying the set of services to be supported by the system and identifying well-defined service protocols. We describe a mixed reality based system, a prototype mixed library, that provides a variety of affordances to support embodied interactions and improve the user experience. By leveraging embodiment and context awareness, a mixed reality based user interface can provide many ways to aid a user. We use Microsoft HoloLens device to augment the user’s experience in the real library and to provide a rich set of affordances for embodied and social interactions. In addition, the user can also access services of the virtual library when not in the real library.

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Metadata
Title
Mixed Library — Bridging Real and Virtual Libraries
Authors
Denis Gračanin
Andrew Ciambrone
Reza Tasooji
Mohamed Handosa
Copyright Year
2017
DOI
https://doi.org/10.1007/978-3-319-57987-0_18