2008 | OriginalPaper | Chapter
Modeling hair
Published in: Writing mental ray® Shaders
Publisher: Springer Vienna
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In the previous chapter, we created geometric objects not by parsing a scene file, but through calls to the functions defined in the geometry shader API and declared in geoshader .h. At first blush, it hardly seems worth the trouble to make a handful of triangles with all the complexity of a geometry shader—a program written in a scripting language like Python could generate a scene file that would accomplish the same thing.