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2018 | OriginalPaper | Chapter

Novella: An Authoring Tool for Interactive Storytelling in Games

Author : Daniel Green

Published in: Interactive Storytelling

Publisher: Springer International Publishing

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Abstract

This research focuses on authoring tools and narrative models for interactive storytelling, in particular for video games. Specifically, it looks at developing a genre-independent model of interactive narrative for games, implementing such a model into an authoring tool, and identifying the impact of various interface paradigms on the authoring experience and resulting narratives.

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Footnotes
1
Portal, Valve Corporation, 2007.
 
2
The Stanley Parable, Galactic Cafe, 2013.
 
3
https://​lawsofux.​com by Jon Yablonski. Many of the laws are grounded in research, and the few that are not are widely accepted heuristics.
 
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Metadata
Title
Novella: An Authoring Tool for Interactive Storytelling in Games
Author
Daniel Green
Copyright Year
2018
DOI
https://doi.org/10.1007/978-3-030-04028-4_66

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