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2018 | OriginalPaper | Chapter

Online Game Bot Detection Based on Extreme Learning Machine

Authors : Xu Huang, Jing Fan, Shaowen Gao, Wenjun Hu

Published in: Transactions on Edutainment XIV

Publisher: Springer Berlin Heidelberg

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Abstract

Some players of Massively Multiuser Online Role-Playing Games (MMORPG) manipulate game bots to accumulate property quickly in the game world, for getting a high-level experience quickly without spending too much time and energy. It has a great impact on the game experience of human players, and lead to an unfair phenomenon in games. We analyze and screen players in online games to quickly capture game bots, and let game operators do subsequent processing. First, we analyze game log data and arrange user behavior sequences to form a matrix with user information. Second, Extreme Learning Machine (ELM) is used for classification and screening. Some traditional classification methods, i.e. SVM and KNN, are used on the same data to verify the algorithm effect. Empirical study demonstrates that the proposed method is competitive with some traditional methods in terms of accuracy and efficiency.

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Metadata
Title
Online Game Bot Detection Based on Extreme Learning Machine
Authors
Xu Huang
Jing Fan
Shaowen Gao
Wenjun Hu
Copyright Year
2018
Publisher
Springer Berlin Heidelberg
DOI
https://doi.org/10.1007/978-3-662-56689-3_13

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