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2018 | OriginalPaper | Chapter

Patterns in Video Games Analysis – Application of Eye-Tracker and Electrodermal Activity (EDA) Sensor

Authors : Iwona Grabska-Gradzińska, Jan K. Argasiński

Published in: Artificial Intelligence and Soft Computing

Publisher: Springer International Publishing

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Abstract

The aim of the article is to propose a method for evaluating player’s experience during gameplay using an eye-tracker and galvanic skin response sensor. The method is based on using data obtained from the game, in the light of patterns in game design. The article presents a preliminary, qualitative study, along with an exemplary interpretation of the gameplay of the Hidden Object Puzzle Adventure (HOPA) game.

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Literature
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Metadata
Title
Patterns in Video Games Analysis – Application of Eye-Tracker and Electrodermal Activity (EDA) Sensor
Authors
Iwona Grabska-Gradzińska
Jan K. Argasiński
Copyright Year
2018
DOI
https://doi.org/10.1007/978-3-319-91262-2_54

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