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2019 | OriginalPaper | Chapter

Phys-Sketch: Sketching 3D Dynamic Objects in Immersive Virtual Reality

Authors : Jose Abel Ticona, Steeven Villa, Rafael Torchelsen, Anderson Maciel, Luciana Nedel

Published in: Advances in Computer Graphics

Publisher: Springer International Publishing

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Abstract

Sketching was traditionally a 2D task. Even when the new generation of VR devices allowed to sketch in 3D, the drawn models remained essentially static representations. In this paper, we introduce a new physics-inspired sketching technique built on the top of Position-based Dynamics to enrich the 3D drawings with dynamic behaviors. A particle-based method allows interacting in real time with a wide range of materials including fluids, rigid bodies, soft bodies and clothes. Users can interact with the dynamic sketches and sculpt them while they move, deform and fall. We analyze the expressiveness of the system from the regard of two experienced artists. Thus, this paper also gives a starting point to move towards an improved generation of physics-enabled sketching applications.

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Metadata
Title
Phys-Sketch: Sketching 3D Dynamic Objects in Immersive Virtual Reality
Authors
Jose Abel Ticona
Steeven Villa
Rafael Torchelsen
Anderson Maciel
Luciana Nedel
Copyright Year
2019
DOI
https://doi.org/10.1007/978-3-030-22514-8_10

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