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15-10-2018 | Issue 4/2018

The Computer Games Journal 4/2018

Play that Pokey Music: Computer Archeological Gaming with Vintage Sound Chips

Journal:
The Computer Games Journal > Issue 4/2018
Author:
Stefan Höltgen
Important notes
All editorial decisions for this article, including selection of reviewers and the final decision, were made by guest editor Dr. Kenny McAlpline.

Abstract

The article discusses programmable sound generators (PSG) of the home computer era (1970s–1990s) and the problem of a historiographizing of them. An alternative way of examining and describing their features for scientific purposes will be suggested: computer archaeology with its methods of measuring, demonstrating, and re-enacting technical processes. The study tries to argue a non-discursive approach to both game history and game sound technology. In conclusion it will show that only a mid-range theory of actual historical objects can be possible, expatiated with PSG sound. Subsequent research could try to investigate such an approach to analyze one specific game and its sounds (by its algorithms and signal outcome), one specific PSG type, or one comparable feature of divers PSGs.

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