Issue 4/2017
Content (8 Articles)
An efficient mulithreading algorithm for the simulation of global illumination
B. Kh. Barladian, L. Z. Shapiro, E. Yu. Denisov, A. G. Voloboy
A method of Earth terrain tessellation on the GPU for space simulators
M. V. Mikhaylyuk, P. Y. Timokhin, A. V. Maltsev
An algorithm for the visualization of stereo images simultaneously captured with different exposures
N. F. Pashchenko, K. S. Zipa, A. V. Ignatenko
Interactive vizualization of constructive solid geometry scenes on graphic processors
D. Ulyanov, D. Bogolepov, V. Turlapov
SharpChecker: Static analysis tool for C# programs
V. K. Koshelev, V. N. Ignatiev, A. I. Borzilov, A. A. Belevantsev