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1991 | OriginalPaper | Chapter

Prominence, Competition, Learning, and the Generation of Offers in Computer-Aided Experimental Spatial Games

Authors : Wulf Albers, James D. Laing

Published in: Game Equilibrium Models III

Publisher: Springer Berlin Heidelberg

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Collective decision making by people who, as humans, are merely quasirational is subject to influences of substantively irrelevant features of the decision environment. This paper analyzes data from a computer-aided laboratory study of decision making in spatially represented, majority rule games to identify influences of prominent features of the problem environment on the processes and outcomes of decision, and the way in which these influences change through competition and learning.*

Metadata
Title
Prominence, Competition, Learning, and the Generation of Offers in Computer-Aided Experimental Spatial Games
Authors
Wulf Albers
James D. Laing
Copyright Year
1991
Publisher
Springer Berlin Heidelberg
DOI
https://doi.org/10.1007/978-3-662-07367-4_9