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2023 | OriginalPaper | Chapter

Public Services Innovation Through Gamification. From Concept to Implementation

Authors : Antonella Frisiello, Mario Chiesa, Ruth S. Contreras-Espinosa, Jose Luis Eguia-Gomez

Published in: Ergonomics and Nudging for Health, Safety and Happiness

Publisher: Springer International Publishing

Abstract

The present work focuses on gamification applied to public service innovation, with a specific focus on the commoning paradigm as an alternative form of collaboration among citizens and public administrations.
In the proposed innovation scenario, gamification – the use of game elements for non-game contexts – is proposed and investigated as a strategy to promote the citizens’ active engagement in the co-management and co-creation of novel public services. The paper outlines the core elements of the strategy, co-designed with the stakeholders. Moreover, the implementation of the “Gamification Engine” is presented as a building block enabling an open-ended gamification strategy to be applied to innovative public services.

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Footnotes
1
CO3 stands for: Co-design, Co-produce, and Co-management of innovative public services along with citizens. H2020-SC6-Transformations-2018–2019-2020, Socio-economic and cultural transformations in the context of the fourth industrial revolution). Grant Agreement n. 822615. www.​projectco3.​eu.
 
3
H2020-SC6-Transformations-2018–2019-2020, Socio-economic and cultural transformations in the context of the fourth industrial revolution). Grant Agreement n. 822615.
 
4
The online form is available in 5 languages at: https://​www.​projectco3.​eu/​wp-content/​gamificationform​v4.
 
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Metadata
Title
Public Services Innovation Through Gamification. From Concept to Implementation
Authors
Antonella Frisiello
Mario Chiesa
Ruth S. Contreras-Espinosa
Jose Luis Eguia-Gomez
Copyright Year
2023
DOI
https://doi.org/10.1007/978-3-031-28390-1_17

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