Skip to main content
Top

2019 | OriginalPaper | Chapter

Research on Chinese Traditional Handicraft Education Expansion Model Based on STEAM

Authors : Yi Ji, Yutong Liu, Xiaohong Sun, Peng Tan, Tieming Fu, Kaiping Feng

Published in: Design, User Experience, and Usability. Application Domains

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

Nowadays China has some problems with the application of STEAM education. STEAM education in China have its limitations: A(Art) is always detached from STEAM, falling into a secondary position, which does certainly adverse to the exploration of creativity and the improvement of comprehensive ability. Besides, since Chinese traditional handicrafts have profound humanistic heritage and cultural connotations, they could be used as high-quality teaching resources, but lack the educational forms and teaching contents that meet the demands of the era and are easily accepted by the public. Especially for traditional handicraft teaching, due to the one-sidedness of teaching content, the passive nature of teaching methods and the conventional non-cooperative teaching form, participants can only experience the production process in a short period, but lack awareness of the history and diversity of traditional crafts. We put forward the research and practice of the STEAM class extended curriculum with the theme of traditional handicrafts based on the STEAM education framework. From the four dimensions of knowledge, ability, thinking and innovation, the participants’ ability to innovate and apply traditional handicrafts are significantly enhanced, thereby we could gradually improve the participants’ individualized perception of traditional handicrafts. provide time-oriented and cultural teaching contents for STEAM extended curriculum in China, new development ideas, and models for current traditional handicraft teaching. This paper takes Cantonese Porcelain as an example to explore the STEAM extended curriculum. We designed and organized the intelligent handicraft innovation workshop, and systematically discussed how to design the teaching content and education practice based on the multi-level extended education model of STEAM education framework.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
1.
go back to reference He, K., Wang, Z., Ling, W.: The development of thematic curriculum under the STEAM educational concept—Taking “Science in Chinese traditional architecture” as an example. Digit. Teach. Prim. Second. Sch. (07), 66–68.1 (2018) He, K., Wang, Z., Ling, W.: The development of thematic curriculum under the STEAM educational concept—Taking “Science in Chinese traditional architecture” as an example. Digit. Teach. Prim. Second. Sch. (07), 66–68.1 (2018)
2.
go back to reference Anderson, D., Jiao, J.: From STEM education to STEAM education—A dialogue between David Anderson and Ji Jiao on museum education. J. East China Norm. Univ. (Educ. Sci. Ed.) 35(4), 122–129 (2017) Anderson, D., Jiao, J.: From STEM education to STEAM education—A dialogue between David Anderson and Ji Jiao on museum education. J. East China Norm. Univ. (Educ. Sci. Ed.) 35(4), 122–129 (2017)
3.
go back to reference China Future Family STEAM Education Trend Research Report 2018. iResearch Series Research Report (No. 12, 2018), p. 53. Shanghai Ai Rui Market Consulting Co., Ltd. (2018) China Future Family STEAM Education Trend Research Report 2018. iResearch Series Research Report (No. 12, 2018), p. 53. Shanghai Ai Rui Market Consulting Co., Ltd. (2018)
4.
go back to reference Ji, Y., Tan, P.: Exploring personalized learning pattern for studying Chinese traditional handicraft. In: Proceedings of the Sixth International Symposium of Chinese CHI. ACM (2018) Ji, Y., Tan, P.: Exploring personalized learning pattern for studying Chinese traditional handicraft. In: Proceedings of the Sixth International Symposium of Chinese CHI. ACM (2018)
5.
go back to reference Perignat, E., Katz-Buonincontro, J.: STEAM in practice and research: an integrative literature review. Think. Ski. Creat. 31, 31–43 (2018)CrossRef Perignat, E., Katz-Buonincontro, J.: STEAM in practice and research: an integrative literature review. Think. Ski. Creat. 31, 31–43 (2018)CrossRef
6.
go back to reference Kim, P.W.: The wheel model of STEAM education based on traditional Korean scientific contents. EURASIA J. Math. Sci. Technol. Educ. 12(10) (2016) Kim, P.W.: The wheel model of STEAM education based on traditional Korean scientific contents. EURASIA J. Math. Sci. Technol. Educ. 12(10) (2016)
7.
go back to reference Perignat, E., Katz-Buonincontro, J.: STEAM in practice and research: an integrative literature review. Think. Ski. Creat. 31, 31–43 (2019)CrossRef Perignat, E., Katz-Buonincontro, J.: STEAM in practice and research: an integrative literature review. Think. Ski. Creat. 31, 31–43 (2019)CrossRef
8.
go back to reference Kim, S.W., Chung, Y.L., Woo, A.J., et al.: Development of a theoretical model for STEAM education. J. Korean Assoc. Sci. Educ. 32(2), 388–401 (2012)CrossRef Kim, S.W., Chung, Y.L., Woo, A.J., et al.: Development of a theoretical model for STEAM education. J. Korean Assoc. Sci. Educ. 32(2), 388–401 (2012)CrossRef
9.
go back to reference Fan, J., Li, Z.: The development of STEM education in China. China Natl. Educ. (Z1), 13–15 (2018) Fan, J., Li, Z.: The development of STEM education in China. China Natl. Educ. (Z1), 13–15 (2018)
10.
go back to reference Boy, G.A.: From STEM to STEAM: toward a human-centered education. In: European Conference on Cognitive Ergonomics (2013) Boy, G.A.: From STEM to STEAM: toward a human-centered education. In: European Conference on Cognitive Ergonomics (2013)
11.
go back to reference Zhang, M.: An overview of Chinese traditional folk paper-cut art. Lit. Life Wenhai Yiyuan, (3), 165 (2015) Zhang, M.: An overview of Chinese traditional folk paper-cut art. Lit. Life Wenhai Yiyuan, (3), 165 (2015)
13.
go back to reference Kang, Z.: Discussion on the art education model of workshops, workshops and studios in handicrafts. Des. Art Res. 2(06), 31–34 (2012) Kang, Z.: Discussion on the art education model of workshops, workshops and studios in handicrafts. Des. Art Res. 2(06), 31–34 (2012)
14.
go back to reference Wu, Z.: Study on the practice and exploration of primary school STEAM education based on Chinese excellent traditional culture—Taking the development of textbooks for primary school science textbooks as an example. Educ. Equip. Res. 34(09), 19–22 (2018) Wu, Z.: Study on the practice and exploration of primary school STEAM education based on Chinese excellent traditional culture—Taking the development of textbooks for primary school science textbooks as an example. Educ. Equip. Res. 34(09), 19–22 (2018)
16.
go back to reference Zhong, J.: Research on design and application of STEAM teaching activities. East China Normal University (2018) Zhong, J.: Research on design and application of STEAM teaching activities. East China Normal University (2018)
17.
go back to reference Wei, F., Wang, X.: When the customer encounters STEAM education. Mod. Educ. Technol. 24(10), 37–42 (2014) Wei, F., Wang, X.: When the customer encounters STEAM education. Mod. Educ. Technol. 24(10), 37–42 (2014)
18.
go back to reference Henriksen, D.: Full STEAM ahead: creativity in excellent STEM teaching practices. Steam J. 1(2), 1–9 (2014)CrossRef Henriksen, D.: Full STEAM ahead: creativity in excellent STEM teaching practices. Steam J. 1(2), 1–9 (2014)CrossRef
19.
go back to reference Wei, X., Yu, B., Yu, H.: The framework, characteristics and enlightenment of American STEAM education. J. East China Normal Univ. (Educ. Sci. Ed.) 35(04), 40–46+134–135 (2017) Wei, X., Yu, B., Yu, H.: The framework, characteristics and enlightenment of American STEAM education. J. East China Normal Univ. (Educ. Sci. Ed.) 35(04), 40–46+134–135 (2017)
20.
go back to reference Zhao, H., Zhou, Y., Li, Y., Liu, Y., Wen, J.: The training strategy of “Artisan” innovative talents in interdisciplinary perspective—Based on the design of American STEAM educational activity design. J. Distance Educ. 35(01), 94–101 (2017) Zhao, H., Zhou, Y., Li, Y., Liu, Y., Wen, J.: The training strategy of “Artisan” innovative talents in interdisciplinary perspective—Based on the design of American STEAM educational activity design. J. Distance Educ. 35(01), 94–101 (2017)
21.
go back to reference Sáez-López, J.M., Román-González, M., Vázquez-Cano, E.: Visual programming languages integrated across the curriculum in elementary school: a two year case study using “Scratch” in five schools. Comput. Educ. 97, 129–141 (2016)CrossRef Sáez-López, J.M., Román-González, M., Vázquez-Cano, E.: Visual programming languages integrated across the curriculum in elementary school: a two year case study using “Scratch” in five schools. Comput. Educ. 97, 129–141 (2016)CrossRef
22.
go back to reference Suhada, R.T., Ariyanti, S., Fajar, A.V., et al.: Training Autodesk fusion 360 for teenage of senior high school graduates in improving ability in disasters. In: ICCD 2018, vol. 1, no. 1, pp. 285–289 (2018)CrossRef Suhada, R.T., Ariyanti, S., Fajar, A.V., et al.: Training Autodesk fusion 360 for teenage of senior high school graduates in improving ability in disasters. In: ICCD 2018, vol. 1, no. 1, pp. 285–289 (2018)CrossRef
23.
go back to reference Sun, J., Wu, Y., Ren, Y.: Innovation in 3D printing education: maker space, innovation lab and STEAM. Mod. Distance Educ. Res. (4) (2015) Sun, J., Wu, Y., Ren, Y.: Innovation in 3D printing education: maker space, innovation lab and STEAM. Mod. Distance Educ. Res. (4) (2015)
Metadata
Title
Research on Chinese Traditional Handicraft Education Expansion Model Based on STEAM
Authors
Yi Ji
Yutong Liu
Xiaohong Sun
Peng Tan
Tieming Fu
Kaiping Feng
Copyright Year
2019
DOI
https://doi.org/10.1007/978-3-030-23538-3_32