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Robot Play for All

Developing Toys and Games for Disability

  • 2022
  • Book

About this book

This book presents a comprehensive guide to the design of playing robots and the related play experiences. Play is a natural activity for building and improving abilities, and it reveals important particularly for persons with disabilities. Many social, physical and cultural factors may hinder children with disabilities from fully enjoying play as their peers. Autonomous robots with specific characteristics can enhance the ludic experience, having implications for the character of the play and presenting opportunities related to autonomy and physical movement, the very nature of robots. Their introduction into play thus provides everybody, and in particular persons with disabilities, new possibilities for developing abilities, improving general status, participating in social contexts, as well as supporting professionals in monitoring progress.

This book presents a framework for the design of playful activities with robots, developed over 20 years’ experience at AIRLab - POLIMI. Part 1 introduces the play concepts and characteristics, and research results about play of children with different kinds of impairments. Part 2 focuses on implementing robots able to play. The design of playful activities is discussed, as well as the necessary characteristics for them to be useful in both general play and activities involving disability-related limitations. In Part 3, the defined framework is used to analyze possibilities involving robots available on the toy market, robots developed at research labs, and robots to be developed in the next future. The aim of the book is to give developers, caregivers, and users a set of methodological tools for selecting, exploring, and designing inclusive play activities where robots play a central role.

Table of Contents

  1. Frontmatter

  2. Chapter 1. Introduction

    Andrea Bonarini, Serenella Besio
    The chapter delves into the intersection of robots and play, focusing on the potential of robots to enhance play activities for children with disabilities. It highlights the need for a multidisciplinary approach that combines insights from psychology, education, and technology to create meaningful and inclusive play experiences. The authors discuss the background of play research, the challenges faced by children with disabilities, and the innovative solutions offered by robots. They also present a framework for designing playful robot activities, drawing on examples from both market products and research prototypes. Additionally, the chapter addresses ethical, social, and psychological considerations related to the use of robots in play activities. Throughout, the text emphasizes the importance of play as a context for development and rehabilitation, and the unique opportunities that robots present in this domain.
  3. Inclusive Play

    1. Frontmatter

    2. Chapter 2. Play and Games

      Serenella Besio
      The chapter 'Play and Games' delves into the complex and enduring topic of play, tracing its historical roots and exploring its significance across different cultures and time periods. It discusses the various disciplines that have studied play, including anthropology, neuroscience, and psychology, each offering unique insights into its nature and functions. The chapter highlights the evolution of play theories, from early interpretations to contemporary understandings, and emphasizes the role of play in human development and socialization. Additionally, it examines the cultural and geographical variations in play activities and their implications for understanding human behavior and societal norms. The chapter also touches on the importance of play in education and child development, drawing on the work of prominent theorists such as Piaget and Vygotsky. Overall, the chapter provides a rich and engaging exploration of play, arousing interest in its multifaceted dimensions and its enduring relevance in human life.
    3. Chapter 3. Play and Disabilities

      Serenella Besio
      The chapter delves into the significance of play for children with disabilities, emphasizing their right to play as enshrined in international conventions. It discusses the challenges these children face due to their disabilities and the need for playful activities tailored to their specific needs. The text also explores the various types of play and the environmental and personal factors that influence a child's ability to engage in play. Additionally, it highlights the importance of inclusive play environments and the role of adults in facilitating play activities for children with disabilities. The chapter concludes by emphasizing the need for further research and intervention in this area to ensure that all children, regardless of their abilities, have the opportunity to play and develop.
  4. Playing Robots

    1. Frontmatter

    2. Chapter 4. Playful Robots

      Andrea Bonarini
      The chapter 'Playful Robots' delves into the formal definitions of robots by major normative institutes like ISO and IEEE, highlighting their importance in both controlled and free environments. It discusses various robot roles such as automated, semi-autonomous, fully autonomous, and tele-operated robots, and their applications in play activities. The chapter also explores the significance of a robot's physical body, including shape, size, color, and material, and how these factors influence play interactions. Furthermore, it discusses the types of actuators and sensors that enable robots to interact with players, and the importance of animacy and emotional expression in making robots engaging and believable. The chapter concludes with considerations on the cost of robots and the potential for affordable, playful robot solutions.
    3. Chapter 5. Robots and Play Activities

      Andrea Bonarini
      This chapter delves into the role of robots in play activities, highlighting their potential to engage and support players, particularly those with disabilities. It discusses the principles of flow theory and how robots can be designed to bring players into a state of complete absorption and enjoyment. The text explores different types of play, such as practice play, symbolic play, constructive play, and play with rules, and how robots can be integrated into these activities. It also addresses the challenges of designing play activities that are engaging and adaptable to the abilities and moods of all players. Additionally, the chapter considers the market aspects of play experiences with robots, discussing the differences between market-ready products and research prototypes. Throughout, the text emphasizes the importance of designing play activities that are accessible, enjoyable, and beneficial for all participants.
    4. Chapter 6. The Role of Robots in Play Activities for Persons with Disabilities

      Andrea Bonarini
      The chapter delves into the transformative potential of robots in play activities for individuals with disabilities. It begins by emphasizing the need for inclusive robotic play, designed to match specific needs rather than providing one-size-fits-all solutions. The text then categorizes disabilities and suggests corresponding accessibility and playability conditions. For individuals with physical impairments, the chapter discusses robots that facilitate manipulation, mobility, and social interaction. It also explores how robots can be adapted for people with intellectual disabilities, including those on the autism spectrum, by considering their unique sensory and cognitive needs. Additionally, the chapter addresses sensor disabilities, such as visual and auditory impairments, and how robots can be designed to enhance play experiences for these individuals. The chapter also touches on the importance of data collection and usability in robot-assisted play, providing a holistic view of the subject. Throughout, the chapter offers practical examples and guidelines, making it a valuable resource for professionals seeking to integrate robots into play activities for persons with disabilities.
  5. Experiences with Playing Robots

    1. Frontmatter

    2. Chapter 7. Existing Robotic Toys

      Andrea Bonarini
      This chapter delves into the fascinating world of robotic toys, tracing their evolution from early pet-like robots to advanced autonomous robots. It categorizes these toys into pets, tele-controlled, tele-operated, programmable, button-operated, robotic assembly, and autonomous robots. Each category is analyzed for its potential in play activities designed to benefit individuals with special needs. The chapter highlights how these robots can enhance cognitive and motor skills, foster social interactions, and provide therapeutic benefits. It also explores the challenges and opportunities in adapting these toys for diverse abilities, making it a valuable resource for professionals seeking to integrate robotics into therapeutic and educational settings.
    3. Chapter 8. Experimental Robots

      Andrea Bonarini
      The chapter 'Experimental Robots' delves into the use of robots for playful interventions with individuals with disabilities, emphasizing the importance of robots' physical interactions and categorizing play activities into 'play for the sake of play' and 'structured play'. It discusses various robotic systems and their applications, including robots like Teo and Skunky, which engage users in free and structured play activities. The chapter also explores the evaluation of outcomes and play activities, highlighting the need for clinical assessment and benchmarks. Notably, it emphasizes the challenges and potential of using robots to alleviate anxiety and improve social skills in individuals with disabilities.
    4. Chapter 9. Ethical, Social, and Psychological Issues

      Andrea Bonarini
      The chapter delves into the ethical, social, and psychological issues associated with the introduction of autonomous robots in society, particularly in play contexts. It begins by defining 'roboethics' and discussing the ethical principles that guide the design and use of robots. The text then focuses on physical safety, emphasizing the importance of intrinsically safe robot designs and the management of potential misuse. Cognitive safety and social issues are also explored, highlighting the importance of acceptability, trust, and the prevention of dehumanization. Additionally, the chapter addresses privacy concerns, discussing the implications of data collection and management in compliance with regulations like GDPR. Throughout, the text offers practical insights and solutions to mitigate risks, making it a valuable resource for professionals in the field.
    5. Chapter 10. To Infinity and Beyond

      Andrea Bonarini
      This chapter delves into the exciting future of robotic play companions, discussing the rapid advancements in sensor and actuation technologies that are paving the way for more believable and trustful play experiences. It highlights the potential for robots to adapt to individual players, enhancing engagement and accessibility, particularly for those with disabilities. The chapter explores innovative play activities enabled by advanced robots, including those with unusual shapes and textures, and envisions a future where robots can actively participate in traditional games, making them more inclusive and enjoyable for all.
    6. Chapter 11. Conclusion

      Andrea Bonarini, Serenella Besio
      This chapter delves into the crucial role of play in child development, highlighting its importance for children with disabilities. It introduces the concept of using robotic devices to create new play opportunities and bridge gaps in satisfactory play experiences. The chapter provides a detailed framework for developing play activities with robots, emphasizing the need for multi-disciplinary collaboration and the involvement of end-users. It also discusses the assessment of play activities and the integration of robots into these experiences. The guidelines offered are designed to be practical and applicable, ensuring that play activities are both engaging and beneficial for children with disabilities.
  6. Backmatter

Title
Robot Play for All
Authors
Andrea Bonarini
Serenella Besio
Copyright Year
2022
Electronic ISBN
978-3-031-05042-8
Print ISBN
978-3-031-05041-1
DOI
https://doi.org/10.1007/978-3-031-05042-8

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