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About this book

Build 12 robotics models using LEGO WeDo 2.0. This book features models created especially to introduce LEGO enthusiasts to hardware and software concepts while creating robots inspired by natural wildlife.

You'll learn the basics behind different mechanisms and principals required to build walking robots. Simultaneously, make your model “come to life” by incorporating powerful yet simple programming techniques. For every model, go through all the phases to explore each robot’s functionality, solve problems using creativity, identify issues, and propose solutions.

The authors's expertise working in education, mathematics, programming, electronic, and robotics came together to produce this book. The methodology used is designed to help you discover new knowledge, that has been used historically in science. It relies on observation, measurement, experimentation and formulation, analysis, and modification of hypotheses. All activities are carried out following the methodology created by the authors called 5 phases of educational robotics (5PER), which are: design, construction, programming, testing and, finally, documenting and sharing

With Robotics Models Using LEGO WeDo 2.0 you’ll create solutions to specific, tangible problems while building fun and engaging LEGO models and learning to program them to accomplish basic tasks.

What You'll Learn

Create your own LEGO WeDo 2.0 inventions using the design principles in this book

Understand the mechanics behind animal motions by developing robotic prototypes and how they interact with our environment through the use of sensors and actuatorsSolve problems by using an iconographic programming language for the implementation of algorithms

Who This Book Is For

LEGO enthusiasts and students who want to prototype solutions to challenges using mechanical and computer science engineering. Teachers and parents of younger LEGO enthusiasts will also find the book a helpful guide to introducing the world of robotics in a dynamic and fun way.

Table of Contents

Frontmatter

Chapter 1. What to Know Before You Start?

Abstract
The C# programming language was designed for developing programs for Microsoft’s .NET Framework.
Diego Galvez-Aranda, Mauricio Galvez Legua

Chapter 2. In-Phase Robots

Abstract
The C# programming language was designed for developing programs for Microsoft’s .NET Framework.
Diego Galvez-Aranda, Mauricio Galvez Legua

Chapter 3. Biped Robots

Abstract
The C# programming language was designed for developing programs for Microsoft’s .NET Framework.
Diego Galvez-Aranda, Mauricio Galvez Legua

Chapter 4. Crawling Robots

Abstract
The C# programming language was designed for developing programs for Microsoft’s .NET Framework.
Diego Galvez-Aranda, Mauricio Galvez Legua

Chapter 5. Quadruped Robots

Abstract
The C# programming language was designed for developing programs for Microsoft’s .NET Framework.
Diego Galvez-Aranda, Mauricio Galvez Legua

Chapter 6. Humanoids

Abstract
The C# programming language was designed for developing programs for Microsoft’s .NET Framework.
Diego Galvez-Aranda, Mauricio Galvez Legua

Chapter 7. Biomimetic Robots

Abstract
The C# programming language was designed for developing programs for Microsoft’s .NET Framework.
Diego Galvez-Aranda, Mauricio Galvez Legua

Chapter 8. What's Next?

Abstract
The C# programming language was designed for developing programs for Microsoft’s .NET Framework.
Diego Galvez-Aranda, Mauricio Galvez Legua

Backmatter

Additional information

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