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2019 | OriginalPaper | Chapter

Saving Face: Playful Design for Social Engagement, in Public Smart City Spaces

Authors : Karen Lancel, Hermen Maat, Frances Brazier

Published in: Interactivity, Game Creation, Design, Learning, and Innovation

Publisher: Springer International Publishing

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Abstract

Can social engagement and reflection be designed through social touch in today’s smart city’s public spaces? This paper explores ludic, playful design for shared engagement and reflection in public spaces through social touch. In two Artistic Social Labs (ASL), internationally presented in public spaces, a radically unfamiliar sensory synthesis is acquired, for which perception of ‘who sees and who is being seen, who touches and who is being touched’ is disrupted. Participants playfully ‘touch themselves and feel being touched, to connect with others on a screen’. On the basis of the findings in the ASLs, guidelines are proposed for orchestrating social engagement and reflection, through social touch as play.

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Footnotes
1
The Actors’ participation exposed to the Spectators [15] can be described as ‘performative’. Instead of referring to the notion on performance as a form of ‘role-playing’, performativity [3] is, in this context, considered to be a repetitive act designed for public spaces, to share reflection on social engagement.
 
2
In this way, each Virtual Persona exists of data traces generated by many caressing acts. The last portrait layer contains 50% of the previous portrait, to enhance the Actor’s self-recognition and connection. Colours of skin merge, but the last colour is dominant.
 
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Metadata
Title
Saving Face: Playful Design for Social Engagement, in Public Smart City Spaces
Authors
Karen Lancel
Hermen Maat
Frances Brazier
Copyright Year
2019
DOI
https://doi.org/10.1007/978-3-030-06134-0_34

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