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Searching Playtrace Data to Identify and Evaluate Dramatic Arcs in Game Systems

  • 2026
  • OriginalPaper
  • Chapter
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Abstract

This chapter explores the narrative potential of game systems and how they can implicitly carry dramatic arcs, similar to traditional storytelling. It introduces the concept of playtrace data, which records game state over time, and presents a tool called Playtrace Arc Search (PAS) for visualizing and searching these arcs. The text delves into the six common types of dramatic arcs identified in narratives and discusses how game systems can convey these arcs through various interactive elements. It also highlights the challenges in predicting the progression of a system's dramatic arc and the importance of understanding the character of a game system's progression. The chapter provides an iterative design approach that combines player modeling, gameplay traces, and PAS to evaluate if a game system is providing the desired dramatic pacing. A case study using a turn-based RPG battle simulator demonstrates the practical application of this method. The text concludes by discussing the advantages and limitations of this approach and suggests future work to iterate past a single loop of the iterative cycle.

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Title
Searching Playtrace Data to Identify and Evaluate Dramatic Arcs in Game Systems
Authors
Samuel Shields
Noah Wardrip-Fruin
Edward F. Melcer
Copyright Year
2026
DOI
https://doi.org/10.1007/978-3-032-12405-0_23
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