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2017 | OriginalPaper | Chapter

Serious Game for Post-stroke Upper Limb Rehabilitation

Authors : Nicolás Valencia, Vivianne Cardoso, Anselmo Frizera, Teodiano Freire-Bastos

Published in: Converging Clinical and Engineering Research on Neurorehabilitation II

Publisher: Springer International Publishing

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Abstract

Stroke is a considerable cause of disability worldwide. A common motor recovery goal in physical therapy is to promote and enhance symmetry in motor patterns involved in daily functional tasks, aiming to prevent learned nonuse of the paretic side. The aim of this work is the development of a serious game for upper limbs training in stroke persons. This assistive technology is composed of a Kinect v2 combined with sEMG. We propose an integrated approach that includes three key factors: (a) fully immersive virtual environment with virtual body representation; (b) interaction with virtual objects; and (c) a biofeedback of arm movements of the patient through sEMG. The results show that the virtual reality environment here proposed is able to promote muscle activation in elbow flexion-extension movements, with average hit rate of 94.51 % (right arm), 93.1 % (left arm) and 85.67 % (both arms).

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Metadata
Title
Serious Game for Post-stroke Upper Limb Rehabilitation
Authors
Nicolás Valencia
Vivianne Cardoso
Anselmo Frizera
Teodiano Freire-Bastos
Copyright Year
2017
DOI
https://doi.org/10.1007/978-3-319-46669-9_237