2012 | OriginalPaper | Chapter
Setting the Scene
Activate our intelligent search to find suitable subject content or patents.
Select sections of text to find matching patents with Artificial Intelligence. powered by
Select sections of text to find additional relevant content using AI-assisted search. powered by
In this chapter we will go through all the steps of creating a scene rendered with WebGL. We will show you how to
obtain a WebGL context
create different primitive types in WebGL
understand and create vertex buffer objects (VBOs) and attributes
do static two-dimensional rendering
create a program and shaders
set up the view matrices
add animation and movement
render a three-dimensional model