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Published in: Journal of Science Education and Technology 1/2011

01-02-2011

Simulated Sustainable Societies: Students’ Reflections on Creating Future Cities in Computer Games

Authors: Elisabet M. Nilsson, Anders Jakobsson

Published in: Journal of Science Education and Technology | Issue 1/2011

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Abstract

The empirical study, in this article, involved 42 students (ages 14–15), who used the urban simulation computer game SimCity 4 to create models of sustainable future cities. The aim was to explore in what ways the simulated “real” worlds provided by this game could be a potential facilitator for science learning contexts. The topic investigated is in what way interactions in this gaming environment, and reflections about these interactions, can form a context where the students deal with real world problems, and where they can contextualise and apply their scientific knowledge. Focus group interviews and video recordings were used to gather data on students’ reflections on their cities, and on sustainable development. The findings indicate that SimCity 4 actually contributes to creating meaningful educational situations in science classrooms, and that computer games can constitute an important artefact that may facilitate contextualisation and make students’ use of science concepts and theories more explicit.

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Appendix
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Footnotes
1
Future City web site: www.​futurecity.​nu (Accessed 2010-02-16).
 
2
Developed by Indiana University School of Education, atlantis.​crlt.​indiana.​edu (Accessed 2010-02-16).
 
3
Developed by Numedeon, Inc., whyville.net (Accessed 2010-02-16).
 
4
Blizzard Entertainment Inc, www.​worldofwarcraft.​com (Accessed 2010-02-16).
 
5
Developed by Learning Lab Denmark, www.​lld.​dk (Accessed 2010-02-16).
 
6
Developed by University of Wisconsin, University of Wisconsin-Madison, www.​wisc.​edu (Accessed 2010-02-16).
 
7
Blizzard Entertainment Inc (2004), www.​worldofwarcraft.​com. (Accessed 2010-02-16).
 
8
Simulating the interaction between citizens is not the purpose of SimCity. Instead, The Sims (Maxis 2000), which is an offshoot of SimCity, has a focus on simulated social interaction.
 
9
Future City, www.​futurecity.​nu (Accessed 2009-04-03).
 
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Metadata
Title
Simulated Sustainable Societies: Students’ Reflections on Creating Future Cities in Computer Games
Authors
Elisabet M. Nilsson
Anders Jakobsson
Publication date
01-02-2011
Publisher
Springer Netherlands
Published in
Journal of Science Education and Technology / Issue 1/2011
Print ISSN: 1059-0145
Electronic ISSN: 1573-1839
DOI
https://doi.org/10.1007/s10956-010-9232-9

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