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2015 | OriginalPaper | Chapter

‘Sketchy Wives’ and ‘Funny Heroines’

Doing and Undoing Gender in Art Games

Authors : Cosima Rughiniș, Elisabeta Toma

Published in: Human-Computer Interaction: Interaction Technologies

Publisher: Springer International Publishing

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Abstract

Gender analysis of video games has increased its public visibility through the Gamergate controversy. We examine several casual art games in order to explore the diversity of both conventional and counter-stereotypical gender representations. We find significant reliance on stereotypical presentations, especially in ‘sketchy wife’ characters. Such tropes may offer rhetorical resources to communicate, in brief lapses of gameplay, messages about life, death and the human condition. We also find creative ways of tackling gender displays through character description and game mechanics. Art games may thus serve as a laboratory for experimenting with doing and possibly un-doing gender.

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Metadata
Title
‘Sketchy Wives’ and ‘Funny Heroines’
Authors
Cosima Rughiniș
Elisabeta Toma
Copyright Year
2015
DOI
https://doi.org/10.1007/978-3-319-20916-6_59