Issue 1/2020
Content (36 Articles)
Accessibility within open educational resources and practices for disabled learners: a systematic literature review
Xiangling Zhang, Ahmed Tlili, Fabio Nascimbeni, Daniel Burgos, Ronghuai Huang, Ting-Wen Chang, Mohamed Jemni, Mohamed Koutheair Khribi
Role of absence in academic success: an analysis using visualization tools
Ronak Etemadpour, Yongcheng Zhu, Qizhi Zhao, Yilun Hu, Bohan Chen, Mohammed Asif Sharier, Shirong Zheng, Jose Gustavo S. Paiva
The impact of gamification on students’ learning, engagement and behavior based on their personality traits
Rodrigo Smiderle, Sandro José Rigo, Leonardo B. Marques, Jorge Arthur Peçanha de Miranda Coelho, Patricia A. Jaques
Design and implementation of an educational game considering issues for visually impaired people inclusion
Luiz Valério Neto, Paulo H.F. Fontoura Junior, Rogério A. Bordini, Joice L. Otsuka, Delano M. Beder
Smart devices employment in teaching and learning: reality and challenges in Jordan universities
Nouwar Q. Al-Hamad, Asma Q. AlHamad, Faruq A. Al-Omari
A conceptual framework for teaching computational thinking in personalized OERs
Jewoong Moon, Jaewoo Do, Daeyeoul Lee, Gi Woong Choi
A computer programming hybrid MOOC for Greek secondary education
Philippos Koutsakas, Charalampos Karagiannidis, Panagiotis Politis, Ilias Karasavvidis
Exploring the role of social media in collaborative learning the new domain of learning
Jamal Abdul Nasir Ansari, Nawab Ali Khan
Flipped learning wheel (FLW): a framework and process design for flipped L2 writing classes
Zhanni Luo, Billy O’Steen, Cheryl Brown
Current state of open educational resources in the Arab region: an investigation in 22 countries
Ahmed Tlili, Mohamed Jemni, Mohamed Koutheair Khribi, Ronghuai Huang, Ting-Wen Chang, Dejian Liu
Using an artificial life simulation to enhance reflective critical thinking among student teachers
Byron Bunt, Grantt Gouws
Eye-tracking and artificial intelligence to enhance motivation and learning
Kshitij Sharma, Michail Giannakos, Pierre Dillenbourg
Towards an optimal personalization strategy in MOOCs
Alaa A.Qaffas, Kaouther Kaabi, Rustam Shadiev, Fathi Essalmi
Role of interactive presentation platform ASQ in delivering web design course
Brankica Bratić, Vasileios Triglianos, Vladimir Kurbalija, Cesare Pautasso, Mirjana Ivanović
Hybrid medical simulation – a systematic literature review
Wayne J. Brown, Richard A. W. Tortorella
Learners' approaches, motivation and patterns of problem-solving on lines and angles in geometry using augmented reality
Pratiti Sarkar, Kapil Kadam, Jayesh S. Pillai
Preservice teachers perceptions about the use of blended learning in a science education methods course
Özkan Yılmaz, Kathy L. Malone
Disrupted classes, undisrupted learning during COVID-19 outbreak in China: application of open educational practices and resources
Ronghuai Huang, Ahmed Tlili, Ting-Wen Chang, Xiangling Zhang, Fabio Nascimbeni, Daniel Burgos
A University-industry knowledge transfer online education approach via a cloud-based database global solution
Emmanouil Tzavidas, Peter Enevoldsen, George Xydis
G4D - a treasure hunt game for novice programmers to learn debugging
Akhila Sri Manasa Venigalla, Sridhar Chimalakonda
Assessing motivation and learning strategy usage by dually enrolled students
Molly C. Day, Heather M. Kelley, Blaine L. Browne, Steven J. Kohn
A low complexity heuristic to solve a learning objects recommendation problem
Samuel Henrique Falci, Fabiano Azevedo Dorça, Alessandro Vivas Andrade, Daniel Henrique Mourão Falci
School learning climate in the lens of parental involvement and school leadership: lessons for inclusiveness among public schools
Jason Alinsunurin
STEAM teaching professional development works: effects on students’ creativity and motivation
Cathérine Conradty, Franz Xaver Bogner
An augmented reality learning system for Japanese compound verbs: study of learning performance and cognitive load
Xuewang Geng, Masanori Yamada
An ontology based modeling framework for design of educational technologies
Sridhar Chimalakonda, Kesav V. Nori
Inquiry-based learning and E-learning: how to serve high and low achievers
Sofoklis A. Sotiriou, Angelos Lazoudis, Franz X. Bogner
An analysis of users’ preferences on learning management systems: a case on German versus Spanish students
Hasan Tinmaz, Jin Hwa Lee
Exploring the trends of educational virtual reality games: a systematic review of empirical studies
Solomon Sunday Oyelere, Nacir Bouali, Rogers Kaliisa, George Obaido, Abdullahi Abubakar Yunusa, Ebunayo R. Jimoh
Application of the technical - pedagogical resource 3D holographic LED-fan display in the classroom
Mauricio Xavier Prado Ortega, Jorge Cristopher Delgado Ramírez, Jorge Washington Valarezo Castro, Jorge Luis Armijos Carrión, Asisclo Alfonso Ávila Carvajal, Anyeline Natalia González Segarra
A systematic literature review of personalized learning terms
Atikah Shemshack, Jonathan Michael Spector
Flip & Pair – a strategy to augment a blended course with active-learning components: effects on engagement and learning
Vijayanandhini Kannan, Hiroyuki Kuromiya, Sai Preeti Gouripeddi, Rwitajit Majumdar, Jayakrishnan Madathil Warriem, Hiroaki Ogata
Mechanism to capture learner’s interaction in VR-based learning environment: design and application
Rumana Pathan, Ramkumar Rajendran, Sahana Murthy
Correction to: Mechanism to capture learner’s interaction in VR-based learning environment: design and application
Rumana Pathan, Ramkumar Rajendran, Sahana Murthy