2015 | OriginalPaper | Chapter
9. Sprite Kit Best Practices
Authors : James Goodwill, Wesley Matlock
Published in: Beginning Swift Games Development for iOS
Publisher: Apress
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Abstract
SKTransition
class. You got a look at some of the different types of built-in transitions Sprite Kit makes available to you. You also saw how to control each scene’s animation during a transition. At the end of the chapter, you took your new knowledge and added a menu scene to your SuperSpaceMan game.