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Tactile Perception of Textiles in a Virtual-Reality System

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Table of Contents

Frontmatter
Introduction
Abstract
Virtual Reality (VR) has a lot of applications ranging from entertainment to mechanical design and medical training. VR systems are often used in training situations where training in a real environment would be inappropriate and possibly even dangerous. Pilots, for example, often practise on a flight simulator before flying with a new type of aeroplane. Interestingly, flight simulators are also sold as games for personal computers. Today, computer games are probably the most common VR systems.
Dennis Allerkamp
Human Perception
Abstract
Perception is the process of attaining awareness or understanding of sensory information. Together with our motor skills it is nothing less than our gate to the reality outside our psyche. As the scope of this monograph is the simulation of a certain facet of reality, namely the tactile properties of textiles, a good insight into human perception is a necessary prerequisite. The intention of this chapter is to cover the aspects of human perception that are important for this task.
Dennis Allerkamp
Devices for Tactile Simulation
Abstract
Nearly every office or home computer is capable of graphics or sound output in a quality that, because of the limits of human perception, hardly needs to be improved. The haptic impression however is limited to the contours of the keyboard and the mouse.
Dennis Allerkamp
Generation of Virtual Surfaces
Abstract
To achieve a realistic tactile simulation of fabrics a display, a tactile renderer and virtual representations of the fabrics’ surface properties are needed. The two former requisites are covered in other chapters, the latter is the scope of this chapter.
Dennis Allerkamp
Tactile Rendering
Abstract
While moving a fingertip over a fine surface we experience a sensation that gives us an idea of its properties. A satisfactory simulation of this feeling is still an unsolved problem, although a lot of different tactile displays have been developed. In most attempts to display real surfaces only a few features, like e.g. ridges and grooves, are simulated. A system for the display of real surfaces is presented in [8], but the computation of the tactile signals is only based on a photograph of the surface texture and is not further motivated with respect to its physical correctness. In this chapter rendering strategies based on vibrations, which play an important role in the tactile exploration of fine surfaces, are described. To produce appropriate excitation patterns the tactile displays described in Sect. 3.2 are used.
Dennis Allerkamp
Summary and Outlook
Abstract
The research described in this monograph is the first attempt to develop a realistic tactile simulation system for real existing surfaces. Although there exist many different tactile displays developed by various research groups,most systems are designed to convey information to visually impaired persons (e.g. [3] or [2]). Other systems are limited to the simulation of simple geometrical surface features like ridges and grooves (e.g. [4]). However, unlike the work at hand none of these systems aims at a comprehensive and realistic tactile simulation of real existing surfaces.
Dennis Allerkamp
Backmatter
Metadata
Title
Tactile Perception of Textiles in a Virtual-Reality System
Author
Dennis Allerkamp
Copyright Year
2010
Publisher
Springer Berlin Heidelberg
Electronic ISBN
978-3-642-13974-1
Print ISBN
978-3-642-13973-4
DOI
https://doi.org/10.1007/978-3-642-13974-1

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