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About this book

The book connects the ICT and the architectural worlds, analyzing modeling, materialization and data-driven visions for design issues at different scales. Furthermore, using sample modeling and materialization tools, it explores the links between performance-driven design approaches and the application of new digital technologies. Intended for architects and urbanists, it provides a theoretical framework to address the implications of the digital revolution in building design and operation. Furthermore, combining insights from IT and ICT with architectural and urban design know-how, it offers engineering professionals a technology-driven interpretation of the building design field.

Table of Contents

Frontmatter

Chapter 1. ICT, Data and Design Issues

Abstract
This chapter briefly introduces some reflections on the repercussions that new information and communication technologies have on society and on design. Starting from a in-context reflection on the implications of digital tools on design, we analyse the concept of model and parameter. Below are some examples of parameters that are influencing and have influenced the forms, conformations and ways of living in a propaedeutic vision compatible with other fields of research such as parametric urban planning and the extensive use of geographic information systems. These parameters may not all be closely related to the digital world but linked to data and information and the way in which they are identified, analysed and defined. Lastly, the chapter introduces and examines the main areas of interaction and change between society and ICT.
Giacomo Chiesa

Chapter 2. Modelling Reality, Modelling Virtuality

Abstract
The progressive increase in relations between the virtual world and the real world, in conjunction with the spread of new ICT, is radically changing the ways the two worlds interact, giving rise to hybrid realities, as documented in numerous studies conducted in recent years in literature and in multiple applications presented in architecture.
Giacomo Chiesa

Chapter 3. Scripting and Parametric CAD Modelling for Performance-Driven Design

Abstract
Parametric and algorithmic scripts and mass-customization solutions are perfect instruments for applying and innovating the requirement-driven approach which was developed in the 60s and 70s (e.g. Ciribini in I componenti nel “performance design”. Politecnico di Torino, Torino, Ciribini 1970). This technological method, which is antithetical to the typological approach, allows for performance evaluation and integration during the different stages of the design process (es. Grosso in Progettazione ecocompatibile dell’architettura. Esselibri, Napoli, pp 307–336, 2005; Chiesa and Grosso in Sustainable building for a cleaner environment. Springer, Cham, pp 285–296, Chiesa and Grosso 2019b). At the same time, it can guarantee a good flexibility and a high quality of design.
Giacomo Chiesa

Chapter 4. Real-Time Monitoring Data at the Time of the Networks

Abstract
The chapter analyses some possible application scenarios on an urban scale with repercussions on the building scale deriving from the use of large quantities of real-time data produced by low quality sensors spread throughout the territory. The subject of data on an urban scale aimed at optimising and controlling design is closely related to studies on collective intelligence, techniques and implications due to the management, use and construction of big data, often derived from heterogeneous sources and not only numerical.
Giacomo Chiesa

Chapter 5. Platform—A Space for Project Design and an Interface Between Reality and Virtuality

Abstract
The first and second digital ages are articulated around the concepts of virtualisation of reality and materialisation of virtuality, with a view to transforming from implicit to explicit links between the different components and knowledge of design and implementation that contribute to the project.
Giacomo Chiesa

Chapter 6. Data, Properties, Smart City

Abstract
This chapter introduces the concept of the third digital age, a development of the first and second ages, and focuses on the centrality of data in design and in urban processes. The topic of the platform is used to analyse the repercussions and risks typical of design spaces based on the centrality of data, especially from the point of view of those who possess and interact with big data. When IT is configured as a double parameter of influence on the city and on the design dynamics, ownership of data becomes a nodal point for the management of urban spaces and processes, whether they concern modelling or materialisation. Data collection methods play an important role in defining the enabling and inclusive value of ICT or, on the contrary, the risk of disabling, non-inclusive or limiting drifts. Lastly, it analyses the importance of the choice and organisation of datasets and algorithms capable of assigning proprietary organisations and related technologies the role of tool and not of decision-maker to big data, introducing the concept of human use of human beings (Wiener 1966).
Giacomo Chiesa

Backmatter

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