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Technology, Knowledge and Learning

Technology, Knowledge and Learning OnlineFirst articles

29-01-2018 | Original research

Quality of Life as a Predictor of Smartphone Addiction Risk Among Adolescents

The aim of the present study was to investigate quality of life (QL) as a predictor of smartphone addiction risk among Turkish adolescents. In line with this purpose, a total of 352 high school students (153 males and 199 females) completed the …

29-01-2018 | Original research

Health Care Gamification: A Study of Game Mechanics and Elements

Internet users are searching for healthcare-related information at unprecedented rates. However, health researchers and providers have only just begun to utilize new technologies to deliver medical education online and through smartphone-based …

15-01-2018 | Original research

Transformations in Teachers’ Views in One-to-One Classes—Longitudinal Case Studies

This qualitative study aimed to examine how teachers in one-to-one (1:1) classrooms changed their views regarding the integration of students’ personal laptops over three academic years. Given the relative lack of longitudinal studies in the field …

10-01-2018 | Original research

Adults’ Self-Regulatory Behaviour Profiles in Blended Learning Environments and Their Implications for Design

Blended forms of learning have become increasingly popular. However, it remains unclear under what circumstances blended learning environments are successful. Studies suggest that blended learning challenges learners’ self-regulation. Yet little …

10-01-2018 | Original research Open Access

Dynamic Software, Task Solving With or Without Guidelines, and Learning Outcomes

The present study contributes to knowledge about how to design tasks that benefit from dynamic software in math education, comparing practice performance and learning outcomes among 129 students practicing on two different task designs using …

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About this journal

Technology, Knowledge and Learning emphasizes the increased interest on context-aware adaptive and personalized digital learning environments. Rapid technological developments have led to new research challenges focusing on digital learning, gamification, automated assessment and learning analytics. These emerging systems aim to provide learning experiences delivered via online environments as well as mobile devices and tailored to the educational needs, the personal characteristics and the particular circumstances of the individual learner or a (massive) group of interconnected learners. Such diverse learning experiences in real-world and virtual situations generates big data which provides rich potential for in-depth intelligent analysis and adaptive feedback as well as scaffolds whenever the learner needs it. Novel manuscripts are welcome that account for how these new technologies and systems reconfigure learning experiences, assessment methodologies as well as future educational practices. Technology, Knowledge and Learning also publishes guest-edited themed special issues linked to the emerging field of educational technology.

Submissions can be empirical investigations, work in progress studies or emerging technology reports. Empirical investigations report quantitative or qualitative research demonstrating advances in digital learning, gamification, automated assessment or learning analytics. Work-in-progress studies provide early insights into leading projects or document progressions of excellent research within the field of digital learning, gamification, automated assessment or learning analytics. Emerging technology reports review new developments in educational technology by assessing the potentials for leading digital learning environments.

Manuscripts submitted to Technology, Knowledge and Learning undergo a blind review process involving expert reviews and in-depth evaluations. Initial feedback is usually provided within eight weeks including in progress open-access abstracts and review snapshots.  

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