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2016 | OriginalPaper | Chapter

The Character as Subjective Interface

Authors : Jonathan Lessard, Dominic Arsenault

Published in: Interactive Storytelling

Publisher: Springer International Publishing

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Abstract

This paper re-frames virtual interactive characters as “subjective interfaces” with the purpose of highlighting original affordances for interactive storytelling through conversation. This notion is theoretically unpacked in the perspectives of narratology, interaction design and game design. Existing and imagined scenarios are presented in which subjective interfaces are elevated as core interaction mechanics. Finally, technical challenges posed by this approach are reviewed alongside relevant existing research leads.

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Footnotes
1
For more on this, see Booth’s concept of unreliable narrator [3].
 
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Metadata
Title
The Character as Subjective Interface
Authors
Jonathan Lessard
Dominic Arsenault
Copyright Year
2016
Publisher
Springer International Publishing
DOI
https://doi.org/10.1007/978-3-319-48279-8_28

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