Skip to main content
main-content
Top

Journal

The Computer Games Journal

The Computer Games Journal 1/2020

Issue 1/2020

Special Edition: Games in Higher Education

Table of Contents ( 8 Articles )

14-01-2020 | Editorial | Issue 1/2020

Special Edition: Games in Higher Education

James TerKeurst

11-03-2020 | Issue 1/2020

Games Education Within the Broader Liberal Arts

Josh Fishburn

18-01-2020 | Issue 1/2020

Game Development Praxiography: A Methodological Approach to Setup a Knowledge Brokering Pipeline Between Higher Education Institutions and the Game Development Industry

Danny Godin, Guillaume Roux-Girard, Jean-Pierre Flayeux, Jean-Philippe Boisvert, Sébastien Savard

23-01-2020 | Issue 1/2020

The Mirror’s Edge: Creating a Dynamic Games Course That Reflects Industry Practices and Manages Student Expectations

Richard Hurford, Jessica LaCombe, Adam Martin

14-01-2020 | Issue 1/2020

CodePlay: A Tabletop Role-Playing Game System used in Teaching Game Programming Using Content Gamification

Konstantinos Ntokos

18-01-2020 | Issue 1/2020

The Blackthorn Manor: A Case Study in Teaching Software Engineering for Computer Games Courses Using CodePlay Framework

Konstantinos Ntokos

20-01-2020 | Issue 1/2020

Differentiation Techniques and Their Effectiveness for Video Game Art and Design Lectures in Higher Education

Connor McKee

18-01-2020 | Issue 1/2020

Evidence of Poor Writing and Academic Standards Among University Students in the UK, and the Need for More Rigorous Accreditation of Degree Courses

Malcolm Sutherland

Current Publications

Premium Partner

    Image Credits