Issue 2/2020
Special Edition: Intergenerational: Gaming, Accessibility, Motivation, and Engagement
Content (7 Articles)
Editorial
Defeating the Boss Level … Exploring Inter-and-Multigenerational Gaming Experiences
Hannah R. Marston, Ahmad Azadvar
Open Access
Revisiting the Twentieth Century Through the Lens of Generation X and Digital Games: A Scoping Review
Hannah R. Marston, María del Carmen Miranda Duro
Open Access
A Case Study on Co-designing Digital Games with Older Adults and Children: Game Elements, Assets, and Challenges
Martti Havukainen, Teemu H. Laine, Timo Martikainen, Erkki Sutinen
Open Access
Social Justice Games: Building an Escape Room on Elder Abuse through Participatory Action Research
Constance Lafontaine, Kim Sawchuk, Scott DeJong
Pokémon GO: Gotta Catch ‘Em All... but with My Younger Friends
Madeline M. Marello, Michaela S. Clark, Julie Hicks Patrick
Open Access
For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults
Najmeh Khalili-Mahani, Bob De Schutter, Mahsa Mirgholami, Eileen Mary Holowka, Rebecca Goodine, Scott DeJong, Roseleen McGaw, Sue Meyer, Kim Sawchuk
Open Access
Aging Agents: Cross Generational Analysis of Behavior and Need Satisfaction Among Players of Tom Clancy’s The Division 2
Ahmad Azadvar, Ebba Dalqvist