Issue 3-4/2016
Content (7 Articles)
Planning for Computer Games Research and Industry: A Structured Dialogue Design Approach
Christos Gatzoulis, Fernando Loizides, Panayiotis Zaphiris
Open Access
Case study
Ethical and Professional Complications in the Construction of Multi-Developer Hobbyist Games
Michael James Heron
Design of a Set of Foot Movements for a Soccer Game on a Mobile Phone
Tommy Lavoie, Bob-Antoine J. Menelas
Crowdsourcing in Video Games: The Motivational Factors of the Crowd
Ashkan Namousi, David Svenningsson Kohl
Case study
Great Rally on the Back of Electronic Turtles: An Educational Computer Game for Children Designed to Teach Them Safe Behavior in the Face of Explosive Remnants of War
Andrzej Kaczmarczyk, Marek Kacprzak, Igor Ostrowski, Andrzej Masłowski
The Effects of Evaluative Reviews on Market Success in the Video Game Industry
Brett Sherrick, Mike Schmierbach