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The Computer Games Journal

The Computer Games Journal OnlineFirst articles

11-03-2020 Open Access

Revisiting the Twentieth Century Through the Lens of Generation X and Digital Games: A Scoping Review

Video games have been around since the 1960s and have impacted upon society in a myriad of different ways. The purpose of this scoping review is to identify existing literature within the domain of video games which recruited participants from the …

11-03-2020 Open Access

For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults

The aim of this study was to engage older adults in discussions about digital serious games. Using a qualitative exploratory approach, we report observations from more than 100 h of conversations with individuals in the age range 65–90, in a study …

09-03-2020 Open Access

Aging Agents: Cross Generational Analysis of Behavior and Need Satisfaction Among Players of Tom Clancy’s The Division 2

This research investigated the effect of age on players of an online multiplayer shooter. Through combining the data from two large scale surveys, we collected information regarding age, gaming habits, game rating and psychological need …

05-03-2020 | Editorial

Defeating the Boss Level … Exploring Inter-and-Multigenerational Gaming Experiences

05-03-2020

Pokémon GO: Gotta Catch ‘Em All... but with My Younger Friends

As the field of intergenerational gaming matures, researchers have begun to explore both the intrapersonal and interpersonal effects of gaming. In the current empirical research, we surveyed adult Pokémon GO players (ages 19–76 years) to examine …

Current Publications

About this journal

The Computer Games Journal is a worldwide, peer-reviewed publication providing knowledgeable, well-written articles from academics and practitioners that are relevant to the games industry. It aims to encourage and promote research into games development and the games industry as a whole. The journal publishes up-to-date research and opinions on current games development and industry issues, and also provides a format for airing ground-breaking dissertations and essays from computing and games students.

Topics of interest in The Computer Games Journal include, but are not restricted to:

- games programming and technology

- graphics, audio and storyboarding

- entrepreneurship and business models

- game genres, and gamers' preferences and purchasing habits

- IP and ownership issues

- the moral and legal implications of game content (namely violence and other adult themes in games), and the behavior of gamers (e.g. 'griefers')

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