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Published in: Education and Information Technologies 5/2016

24-02-2015

The effects of an educational video game on mathematical engagement

Authors: Mido Chang, Michael A. Evans, Sunha Kim, Anderson Norton, Kirby Deater-Deckard, Yavuz Samur

Published in: Education and Information Technologies | Issue 5/2016

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Abstract

In an effort to maximizing success in mathematics, our research team implemented an educational video game in fifth grade mathematics classrooms in five schools in the Eastern US. The educational game was developed by our multi-disciplinary research team to achieve a hypothetical learning trajectory of mathematical thinking of 5th grade students. In this study, we examined overall engagement and three sub-domains of engagement as outcome variables after ten sessions of treatment with fifth grade students. The results showed that both male and female the video game group had slight increases in all engagement levels while students, particularly male, in the paper-and-pencil drill group displayed large decreases in all engagement levels. Implications of the study are 1) more fine-grained evidence of engagement in three sub-domains after implementing an educational video game, and 2) a consideration of gender differences in engagement levels in mathematics in the adoption of a video games.

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Metadata
Title
The effects of an educational video game on mathematical engagement
Authors
Mido Chang
Michael A. Evans
Sunha Kim
Anderson Norton
Kirby Deater-Deckard
Yavuz Samur
Publication date
24-02-2015
Publisher
Springer US
Published in
Education and Information Technologies / Issue 5/2016
Print ISSN: 1360-2357
Electronic ISSN: 1573-7608
DOI
https://doi.org/10.1007/s10639-015-9382-8

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