Skip to main content
main-content
Top

Hint

Swipe to navigate through the articles of this issue

23-01-2020 | Issue 1/2020

The Computer Games Journal 1/2020

The Mirror’s Edge: Creating a Dynamic Games Course That Reflects Industry Practices and Manages Student Expectations

Journal:
The Computer Games Journal > Issue 1/2020
Authors:
Richard Hurford, Jessica LaCombe, Adam Martin

Abstract

Industry simulation is an essential part of an undergraduate games student’s education. It has been outlined by The Association for UK Interactive Entertainment (UKIE) as essential to developing graduate skills for the workplace. This paper highlights the importance of simulating industry practices within a games degree program, bringing attention to the need for cross-course collaboration and to provide a dynamic environment that reflects industry practice. This paper presents a case-study highlighting methods for maintaining student engagement and enhancing project management skills, as well as showcasing techniques for managing student expectations and preconceptions of their individual responsibilities. The study focused on providing small-scale projects, where students worked in cross-course multidisciplinary teams of between eight and twelve students. Academic staff have acted as executive producers for each student team, reinforcing the professional context of the project. The module has used a live-brief provided by a games industry professional or an external competition, which allowed for creative interpretation by students and challenging them from a game design perspective. The conclusion of this study shows that including cross-course collaboration between students and providing a structure mirroring industry practices has been essential in preparing students for a games industry career.

Please log in to get access to this content

To get access to this content you need the following product:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 69.000 Bücher
  • über 500 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Umwelt
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Testen Sie jetzt 30 Tage kostenlos.

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 50.000 Bücher
  • über 380 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Umwelt
  • Maschinenbau + Werkstoffe




Testen Sie jetzt 30 Tage kostenlos.

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 58.000 Bücher
  • über 300 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Testen Sie jetzt 30 Tage kostenlos.

Literature
About this article

Other articles of this Issue 1/2020

The Computer Games Journal 1/2020 Go to the issue

Premium Partner

    Image Credits