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Published in: Journal of Combinatorial Optimization 3/2021

15-05-2019

The one-cop-moves game on planar graphs

Authors: Ziyuan Gao, Boting Yang

Published in: Journal of Combinatorial Optimization | Issue 3/2021

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Abstract

Cops and Robbers is a vertex-pursuit game played on graphs. In this game, a set of cops and a robber occupy the vertices of the graph and move alternately along the graph’s edges with perfect information about each other’s positions. If a cop eventually occupies the same vertex as the robber, then the cops win; the robber wins if she can indefinitely evade capture. Aigner and Fromme established that in every connected planar graph, three cops are sufficient to capture a single robber. In this paper, we consider a recently studied variant of the cops and robbers game, alternately called the one-active-cop game, one-cop-moves game or the lazy cops and robbers game, where at most one cop can move during any round. We show that Aigner and Fromme’s result does not generalize to this game variant by constructing a connected planar graph on which a robber can indefinitely evade three cops in the one-cop-moves game.

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Appendix
Available only for authorised users
Footnotes
1
The same question was assigned to Shulang Lei and Rahim Ali in 2012 as their projects when they took the second author’s reading course.
 
2
Formal proofs establishing the one-cop-moves cop number of these graphs are usually quite tedious.
 
3
It is worth noting that a connected planar digraph based on the icosahedron was recently used by Loh and Oh (2017) to show that the cop number of directed planar graphs can exceed 3. Similarly, Abrahamsen et al. recently gave a geometric construction inspired by the dodecahedron to show that a man can escape two lions in a bounded area with rectifiable lakes.
 
4
The phrase “between the m-th round of the game and the n-th round of the game” will always mean “between the m-th round of the game and the nth-round of the game inclusive” (unless explicitly stated otherwise).
 
5
In order to reduce the number of cases in our proof, we choose to let the robber wait until a cop is exactly one edge away from her; by symmetrical considerations, it would suffice to assume that when the robber starts moving away from her current position o, there is exactly one cop occupying one of only three possible vertices adjacent to o (refer to \(p_1, p_2, p_3\) in Fig. 2).
 
6
If the conditions in Steps 2, 3 and 4 are not satisfied, then we use a strategy similar to the one given in the proof of Lemma 5.5 to move \(\gamma \) from a corner to another corner.
 
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Metadata
Title
The one-cop-moves game on planar graphs
Authors
Ziyuan Gao
Boting Yang
Publication date
15-05-2019
Publisher
Springer US
Published in
Journal of Combinatorial Optimization / Issue 3/2021
Print ISSN: 1382-6905
Electronic ISSN: 1573-2886
DOI
https://doi.org/10.1007/s10878-019-00417-x

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