2013 | OriginalPaper | Chapter
The Research on Virtual Assembly Technology and Its Application Based on OSG
Authors : Jia Li, Guojin Li, Wen Hou, Li Wang, Yanfang Yang, Dingfang Chen
Published in: Pervasive Computing and the Networked World
Publisher: Springer Berlin Heidelberg
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This system is a virtual assembly one of a type of cylinder cover which based on OSG. The system uses OSG the 3Dgraphics engine to realized model rendering, human-computer interaction, stereoscopic displaying, parts dragging, animation path and other related technologies. At the same time using CEGUI to achieve the interaction of the virtual scene and a graphical interface .Users can directly use the mouse or keyboard to realize some operations such as translation, rotation. The system better achieved virtual simulation of training and teaching of a type of cylinder cover for the user to save costs and improve work efficiency.