Skip to main content
Top

2019 | OriginalPaper | Chapter

The Use of 360-Degree Video to Provide an Alternative Media Approach to Paralympic Sports

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

This paper describes exploratory research that consists of the production and testing of a 360-degree video-prototype aiming to provide a closer perspective to Paralympic athletes’ training universe, exemplified by the wheelchair basketball. Media coverage of Paralympic sports has been changing but still represents athletes as heroes due to the overcoming of odds related to the impairment and not to the sports results. The present work considers immersive journalism and the use of virtual reality (VR) technologies as the path to an alternative framing where the athletes are portrayed as players facing a hard training routine and having sporting goals as the non-disabled ones.
The paper presents a brief description of prototype production and details the user study conducted in the aftermath with four focus groups. Feedback provided by participants indicates the suitability of the 360-degree video, when experienced with a headset and headphones, for the framing proposed and also points out narrative strategies that can be useful not only in Paralympic sports’ storytelling but in the conception of diverse narratives for 360-degree video.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
1.
go back to reference International Paralympic Committee: Annual Report 2016 (2016) International Paralympic Committee: Annual Report 2016 (2016)
2.
go back to reference Beacom, A., French, L., Kendall, S.: Reframing impairment? Continuity and change in media representations of disability through the paralympic games. Int. J. Sport Commun. 9, 42–62 (2016)CrossRef Beacom, A., French, L., Kendall, S.: Reframing impairment? Continuity and change in media representations of disability through the paralympic games. Int. J. Sport Commun. 9, 42–62 (2016)CrossRef
3.
go back to reference Maika, M., Danylchuk, K.: Representing Paralympians: the ‘Other’ athletes in Canadian print media coverage of London 2012. Int. J. Hist. Sport 33, 401–417 (2016)CrossRef Maika, M., Danylchuk, K.: Representing Paralympians: the ‘Other’ athletes in Canadian print media coverage of London 2012. Int. J. Hist. Sport 33, 401–417 (2016)CrossRef
4.
go back to reference Brittain, I.: Communicating and managing the message: media and media representation of disability and Paralympic sport. In: Darcy, S., Frawley, S., Adair, D. (eds.) Managing the Paralympics, pp. 241–262. Palgrave Macmillan, London (2017)CrossRef Brittain, I.: Communicating and managing the message: media and media representation of disability and Paralympic sport. In: Darcy, S., Frawley, S., Adair, D. (eds.) Managing the Paralympics, pp. 241–262. Palgrave Macmillan, London (2017)CrossRef
5.
go back to reference Berger, R.J.: Pushing forward: disability, basketball, and me. Qual. Inq. 10, 794–810 (2004)CrossRef Berger, R.J.: Pushing forward: disability, basketball, and me. Qual. Inq. 10, 794–810 (2004)CrossRef
6.
go back to reference Marques, J.C.: Nem Herói, Nem Coitadinho: A Cobertura Dos Jogos Paralímpicos 2016 Nas Páginas Dos Jornais Lance! e Folha de S. Paulo (2017) Marques, J.C.: Nem Herói, Nem Coitadinho: A Cobertura Dos Jogos Paralímpicos 2016 Nas Páginas Dos Jornais Lance! e Folha de S. Paulo (2017)
7.
go back to reference Marques, R.F.R., Gutierrez, G.L., de Almeida, M.A.B., Nunomura, M., Menezes, R.P.: Media approach to Paralympic sports: the view of Brazilian athletes. Movimento 20, 989–1012 (2014) Marques, R.F.R., Gutierrez, G.L., de Almeida, M.A.B., Nunomura, M., Menezes, R.P.: Media approach to Paralympic sports: the view of Brazilian athletes. Movimento 20, 989–1012 (2014)
8.
go back to reference de la Peña, N., et al.: Immersive journalism: immersive virtual reality for the first-person experience of news. Presence Teleoperators Virtual Environ. 19, 291–301 (2010)CrossRef de la Peña, N., et al.: Immersive journalism: immersive virtual reality for the first-person experience of news. Presence Teleoperators Virtual Environ. 19, 291–301 (2010)CrossRef
9.
go back to reference Slater, M.: Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philos. Trans. R. Soc. B Biol. Sci. 364, 3549–3557 (2009)CrossRef Slater, M.: Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philos. Trans. R. Soc. B Biol. Sci. 364, 3549–3557 (2009)CrossRef
12.
go back to reference Tricart, C.: Virtual Reality Filmmaking: Techniques and Best Practices for VR Filmmakers. Taylor & Francis, Didcot (2017)CrossRef Tricart, C.: Virtual Reality Filmmaking: Techniques and Best Practices for VR Filmmakers. Taylor & Francis, Didcot (2017)CrossRef
14.
go back to reference Passmore, P.J., Glancy, M., Philpot, A., Roscoe, A., Wood, A., Fields, B.: Effects of viewing condition on user experience of panoramic video (2016) Passmore, P.J., Glancy, M., Philpot, A., Roscoe, A., Wood, A., Fields, B.: Effects of viewing condition on user experience of panoramic video (2016)
15.
go back to reference Vosmeer, M., Schouten, B.: Project Orpheus a research study into 360 cinematic VR. In: Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, pp. 85–90. ACM (2017) Vosmeer, M., Schouten, B.: Project Orpheus a research study into 360 cinematic VR. In: Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, pp. 85–90. ACM (2017)
Metadata
Title
The Use of 360-Degree Video to Provide an Alternative Media Approach to Paralympic Sports
Author
Caroline Delmazo
Copyright Year
2019
DOI
https://doi.org/10.1007/978-3-030-06134-0_22

Premium Partner