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Universal Access in the Information Society

Issue 3/2019

Special Issue: Interactive and Collaborative Technological Ecosystems for Improving Academic Motivation and Engagement

Content (20 Articles)

Long Paper

Design and evaluation of a graphical user interface for facilitating expert knowledge transfer: a teleoperation case study

F. J. Rodríguez-Sedano, M. A. Conde, P. Ponsa, L. M. Muñoz, C. Fernández-Llamas

Long Paper

Analyzing the usability of the WYRED Platform with undergraduate students to improve its features

Francisco J. García-Peñalvo, Andrea Vázquez-Ingelmo, Alicia García-Holgado, Antonio M. Seoane-Pardo

Long Paper

Game for aNy heuristic evaluation (G4NHE): a generalization of the G4H gamification considering different sets of usability heuristics

José Cezar de Souza Filho, Ingrid Teixeira Monteiro, Paulyne Matthews Jucá

Long Paper

Improving student engagement in a biometric classroom: the contribution of gamification

Ivan Milenković, Uroš Šošević, Dejan Simić, Miroslav Minović, Miloš Milovanović

Long Paper

Understanding student behavior and perceptions toward earning badges in a gamified MOOC

Alejandro Ortega-Arranz, Erkan Er, Alejandra Martínez-Monés, Miguel L. Bote-Lorenzo, Juan I. Asensio-Pérez, Juan A. Muñoz-Cristóbal

Long Paper

A guide for making video games accessible to users with cerebral palsy

Patricia Compañ-Rosique, Rafael Molina-Carmona, Francisco Gallego-Durán, Rosana Satorre-Cuerda, Carlos Villagrá-Arnedo, Faraón Llorens-Largo

Long Paper

Engagement in the course of programming in higher education through the use of gamification

Arturo Rojas-López, Elvira G. Rincón-Flores, Juanjo Mena, Francisco José García-Peñalvo, María Soledad Ramírez-Montoya

Long Paper

Agile development of multiplatform educational video games using a Domain-Specific Language

Cristian González García, Edward Rolando Núñez-Valdez, Pablo Moreno-Ger, Rubén González Crespo, B. Cristina Pelayo G-Bustelo, Juan Manuel Cueva Lovelle

Long Paper

ECLECTIC as a learning ecosystem for higher education disruption

Fernando Moreira, Maria João Ferreira, Carla Santos Pereira, Alex Sandro Gomes, Cesar Collazos, David Fonseca Escudero

Long Paper

Using multimodal learning analytics to study collaboration on discussion groups

Fabian Riquelme, Roberto Munoz, Roberto Mac Lean, Rodolfo Villarroel, Thiago S. Barcelos, Victor Hugo C. de Albuquerque

Long Paper

Technological ecosystems and ontologies for an educational model based on Web 3.0

María Luisa Sein-Echaluce, Ángel Fidalgo-Blanco, Javier Esteban-Escaño

Long Paper

Extending UTAUT2 toward acceptance of mobile learning in the context of higher education

Aijaz Ahmed Arain, Zahid Hussain, Wajid H. Rizvi, Muhammad Saleem Vighio

Long Paper

Teachers as designers of formative e-rubrics: a case study on the introduction and validation of go/no-go criteria

Pedro Company, Jeffrey Otey, María-Jesús Agost, Manuel Contero, Jorge D. Camba

Long Paper

Accessible software development: a conceptual model proposal

João Sousa e Silva, Ramiro Gonçalves, Frederico Branco, António Pereira, Manuel Au-Yong-Oliveira, José Martins

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