Skip to main content
Top
Published in: Universal Access in the Information Society 4/2017

22-12-2016 | Long Paper

Usability evaluation methods for mobile serious games applied to health: a systematic review

Authors: Jaison Dairon Ebertz Schmidt, Ana Carolina Bertoletti De Marchi

Published in: Universal Access in the Information Society | Issue 4/2017

Log in

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

This paper aims to present the results of a systematic review focused on usability evaluation methods for serious games (SG) of mobile devices applicable to health care. The research questioned which usability evaluation methods have been available for mobile serious games. The research was conducted into four databases (ACM, IEEE, Science Direct and Springer) in two periods (23–30 March, 2015, and 01–07 June, 2016). After evaluating 2191 papers, the researchers considered that 9 met the eligibility criteria. As a result, similarities between some methodologies used have been found, however a specific methodology for SGs usability evaluation applicable to health has not been encountered.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
1.
go back to reference Wiemeyer, J., Kliem, A.: Serious games in prevention and rehabilitation—a new panacea for elderly people? Eur. Rev. Aging Phys. Act. 9, 41–50 (2012)CrossRef Wiemeyer, J., Kliem, A.: Serious games in prevention and rehabilitation—a new panacea for elderly people? Eur. Rev. Aging Phys. Act. 9, 41–50 (2012)CrossRef
2.
go back to reference Carvalho, S., Ishitani, L. Fatores motivacionais para desenvolvimento de mobile serious games com foco no público da terceira idade: uma revisão de literatura. Educação Temática Digital (2013) Carvalho, S., Ishitani, L. Fatores motivacionais para desenvolvimento de mobile serious games com foco no público da terceira idade: uma revisão de literatura. Educação Temática Digital (2013)
3.
go back to reference Sánchez, J., Olivares, R.: Problem solving and collaboration using mobile serious games. Comput. Educ. 57, 1943–1952 (2011)CrossRef Sánchez, J., Olivares, R.: Problem solving and collaboration using mobile serious games. Comput. Educ. 57, 1943–1952 (2011)CrossRef
5.
go back to reference Moreno-Ger, P., Torrente, J., Hsieh, Y.G., Lester, W.T.: Usability testing for serious games: making informed design decisions with user data. Adv. Hum. Comp. Int. 2012, 13 (2012). doi:10.1155/2012/369637 Moreno-Ger, P., Torrente, J., Hsieh, Y.G., Lester, W.T.: Usability testing for serious games: making informed design decisions with user data. Adv. Hum. Comp. Int. 2012, 13 (2012). doi:10.​1155/​2012/​369637
6.
go back to reference Procci, K., Chao, A., Bohnsack, J., Olsen, T., Bowers, C.: Usability in serious games: a model for small development teams. Comput. Technol. Appl. 4, 315–329 (2012) Procci, K., Chao, A., Bohnsack, J., Olsen, T., Bowers, C.: Usability in serious games: a model for small development teams. Comput. Technol. Appl. 4, 315–329 (2012)
8.
go back to reference Sampaio, R. F., Mancini, M. C. Estudos De Revisão Sistemática: Um Guia Para Síntese Criteriosa Da Evidência Científica. Revista Brasileira de Fisioterapia. (2007) Sampaio, R. F., Mancini, M. C. Estudos De Revisão Sistemática: Um Guia Para Síntese Criteriosa Da Evidência Científica. Revista Brasileira de Fisioterapia. (2007)
9.
go back to reference Clawson, J., Patel, N., Starner, T.:Dancing in the streets: the design and evaluation of a wearable health game. In: International Symposium on Wearable Computers, Oct 2010 Clawson, J., Patel, N., Starner, T.:Dancing in the streets: the design and evaluation of a wearable health game. In: International Symposium on Wearable Computers, Oct 2010
10.
go back to reference Arteaga, S.M., González, V.M., Kurniawan, S., Benavides, R.A.: Mobile games and design requirements to increase teenagers’ physical activity. Pervasive Mob. Comput. 8, 900–908 (2012)CrossRef Arteaga, S.M., González, V.M., Kurniawan, S., Benavides, R.A.: Mobile games and design requirements to increase teenagers’ physical activity. Pervasive Mob. Comput. 8, 900–908 (2012)CrossRef
11.
go back to reference Barros, A.C., Leitão, R., Ribeiro, J.: Design and evaluation of a mobile user interface for older adults: navigation, interaction and visual design recommendations. Procedia Comput. Sci. 27, 369–378 (2014)CrossRef Barros, A.C., Leitão, R., Ribeiro, J.: Design and evaluation of a mobile user interface for older adults: navigation, interaction and visual design recommendations. Procedia Comput. Sci. 27, 369–378 (2014)CrossRef
12.
go back to reference Brown, D.J. et al.: Designing location-based learning experiences for people with intellectual disabilities and additional sensory impairments. Comput. Educ. 56, 11–20 (2011)CrossRef Brown, D.J. et al.: Designing location-based learning experiences for people with intellectual disabilities and additional sensory impairments. Comput. Educ. 56, 11–20 (2011)CrossRef
13.
go back to reference Brown-Johnson, C.G., Berrean, B., Cataldo, J.K.: Development and usability evaluation of the mHealth Tool for Lung Cancer (mHealth TLC): a virtual world health game for lung cancer patients. Patient Educ. Couns. 98, 506–511 (2015)CrossRef Brown-Johnson, C.G., Berrean, B., Cataldo, J.K.: Development and usability evaluation of the mHealth Tool for Lung Cancer (mHealth TLC): a virtual world health game for lung cancer patients. Patient Educ. Couns. 98, 506–511 (2015)CrossRef
14.
go back to reference Sunwoo, J., Yuen, W., Lutteroth, C., Wünsche, B.: Mobile games for elderly healthcare. in Proceedings of the 11th International Conference of the NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction 73–76 (ACM, 2010) Sunwoo, J., Yuen, W., Lutteroth, C., Wünsche, B.: Mobile games for elderly healthcare. in Proceedings of the 11th International Conference of the NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction 73–76 (ACM, 2010)
15.
go back to reference Schmitz, B., Klemke, R., Walhout, J., Specht, M. Attuning a mobile simulation game for school children using a design-based research approach. Comput. Educ. 81, 35–48 (2015)CrossRef Schmitz, B., Klemke, R., Walhout, J., Specht, M. Attuning a mobile simulation game for school children using a design-based research approach. Comput. Educ. 81, 35–48 (2015)CrossRef
16.
go back to reference Tong, T., Chignell, M., Sieminowski, T.: Case study: a serious game for neurorehabilitation assessment. Procedia Comput. Sci. 69, 125–131 (2015)CrossRef Tong, T., Chignell, M., Sieminowski, T.: Case study: a serious game for neurorehabilitation assessment. Procedia Comput. Sci. 69, 125–131 (2015)CrossRef
17.
go back to reference Pirani, E.Z., Bulakiwala, F., Kagalwala, M., Kalolwala, M., Raina, S.: Android based assistive toolkit for alzheimer. Procedia Comput. Sci. 79, 143–151 (2016)CrossRef Pirani, E.Z., Bulakiwala, F., Kagalwala, M., Kalolwala, M., Raina, S.: Android based assistive toolkit for alzheimer. Procedia Comput. Sci. 79, 143–151 (2016)CrossRef
Metadata
Title
Usability evaluation methods for mobile serious games applied to health: a systematic review
Authors
Jaison Dairon Ebertz Schmidt
Ana Carolina Bertoletti De Marchi
Publication date
22-12-2016
Publisher
Springer Berlin Heidelberg
Published in
Universal Access in the Information Society / Issue 4/2017
Print ISSN: 1615-5289
Electronic ISSN: 1615-5297
DOI
https://doi.org/10.1007/s10209-016-0511-y

Other articles of this Issue 4/2017

Universal Access in the Information Society 4/2017 Go to the issue

Premium Partner