Skip to main content
Top
Published in: Universal Access in the Information Society 1/2015

01-03-2015 | Long paper

Usability test of 3Dconnexion 3D mice versus keyboard + mouse in Second Life undertaken by people with motor disabilities due to medullary lesions

Authors: Márcio Martins, António Cunha, Irene Oliveira, Leonel Morgado

Published in: Universal Access in the Information Society | Issue 1/2015

Log in

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

The use of keyboard and mouse combinations to navigate 3D environments of virtual worlds requires the coordination of both hands in order for the 2D degrees of motion of the mouse to transform into the variety of motions available in a 3D space. Such coordination may pose a challenge to people with motor disabilities. 3D controllers known as “3D mice” are presented by manufacturers as significant interface alternatives. To establish the feasibility of such claims, the authors conducted a usability test of two 3D mice marketed by 3Dconnexion, in parallel with a keyboard + mouse test. The 10 participants had motor disabilities due to medullary lesions on vertebrae C5-D11 and performed 13 different tasks in the Second Life virtual world: 5 participants used 3D mice and 5 used keyboard + mouse. The main conclusion is that 2–3 of the 5 most challenging tasks in the keyboard + mouse combination become less challenging using 3D mice. Participants’ feedback was more positive regarding 3D mice, but with significant differences between mice. Contrary to initial expectations of the authors, the least stable mouse, Space Navigator, produced the best feedback.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
1.
6.
go back to reference McKinney, S., Horspool, A., Willers, R., Safie, O., Richlin, L.: Using second life with learning-disabled students in higher education, innovate, J. Online Educ. 5(2), (2008–2009) McKinney, S., Horspool, A., Willers, R., Safie, O., Richlin, L.: Using second life with learning-disabled students in higher education, innovate, J. Online Educ. 5(2), (2008–2009)
7.
go back to reference Forman, A.E., Baker, P.A., Pater, J., Smith, K.: The Not So Level Playing Field: Disability Identity and Gender Representation in Second Life. In: Livermore, C. (ed.) “Gender and Social Computing: Interactions Differences and Relationships”, pp. 144–161. IGI Global, Hershey (2011) Forman, A.E., Baker, P.A., Pater, J., Smith, K.: The Not So Level Playing Field: Disability Identity and Gender Representation in Second Life. In: Livermore, C. (ed.) “Gender and Social Computing: Interactions Differences and Relationships”, pp. 144–161. IGI Global, Hershey (2011)
9.
go back to reference Gnanayutham, P., Bloor, C., Cockton, G.: Soft keyboard for the disabled. In 9th International Conference, ICCHP 2004, Paris, France, July 7–9, 2004. Proceedings, 999–1002 (2004) Gnanayutham, P., Bloor, C., Cockton, G.: Soft keyboard for the disabled. In 9th International Conference, ICCHP 2004, Paris, France, July 7–9, 2004. Proceedings, 999–1002 (2004)
10.
go back to reference Yuan, B., Folmer, E., Harris, F.: Game accessibility: a Survey, universal access in the information society. 10 (1), (2011) Yuan, B., Folmer, E., Harris, F.: Game accessibility: a Survey, universal access in the information society. 10 (1), (2011)
11.
go back to reference Folmer, E., Liu, F., Ellis, B.: Navigating a 3D avatar using a single switch. In Proceedings of the 6th International Conference on Foundations of Digital Games, pp. 154–160. ACM, 2011 Folmer, E., Liu, F., Ellis, B.: Navigating a 3D avatar using a single switch. In Proceedings of the 6th International Conference on Foundations of Digital Games, pp. 154–160. ACM, 2011
12.
go back to reference Hansen, S., Davies, P, Hansen, C.: Addressing accessibility: emerging user interfaces for second life communities, IADIS International Conference on Web-Based Communities. (2008) Hansen, S., Davies, P, Hansen, C.: Addressing accessibility: emerging user interfaces for second life communities, IADIS International Conference on Web-Based Communities. (2008)
13.
go back to reference Bares, R., Vickers, S., Istance, H.O.: Gaze interaction with virtual on-line communities: levelling the playing field for disabled users. Univ. Access Inf. Soc. 9(3), 261–272 (2010)CrossRef Bares, R., Vickers, S., Istance, H.O.: Gaze interaction with virtual on-line communities: levelling the playing field for disabled users. Univ. Access Inf. Soc. 9(3), 261–272 (2010)CrossRef
14.
go back to reference Schultheis, U., Jerald, J., Toledo, F., Yoganandan, A., Mlyniec, P.: Comparison of a two-handed interface to a wand interface and a mouse interface for fundamental 3D tasks, In 2012 IEEE Symposium on 3D User Interfaces (3DUI), pp. 117, 124. Piscataway, NJ, USA: IEEE, 2012 Schultheis, U., Jerald, J., Toledo, F., Yoganandan, A., Mlyniec, P.: Comparison of a two-handed interface to a wand interface and a mouse interface for fundamental 3D tasks, In 2012 IEEE Symposium on 3D User Interfaces (3DUI), pp. 117, 124. Piscataway, NJ, USA: IEEE, 2012
15.
go back to reference Weller, R., Zachmann, G.: 3-DOF versus 6-DOF—Playful evaluation of complex haptic interactions. In 2011 IEEE International Conference on Consumer Electronics (ICCE), pp. 273–274. Piscataway, NJ, USA: IEEE, 2011 Weller, R., Zachmann, G.: 3-DOF versus 6-DOF—Playful evaluation of complex haptic interactions. In 2011 IEEE International Conference on Consumer Electronics (ICCE), pp. 273–274. Piscataway, NJ, USA: IEEE, 2011
17.
go back to reference Cardoso, P., Melo, M., Gomes, N., Kehoe, A., Morgado, L.: Adapting 3D controllers for use in virtual worlds. In Barroso, J., Cunha, A., Godinho, F., Bulas Cruz, J., Santos, V. (eds.) “DSAI 2007—Proceedings of the 1st International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion”, pp. 27–30. Universidade de Trás-os-Montes e Alto Douro, Vila Real, Portugal (2007) Cardoso, P., Melo, M., Gomes, N., Kehoe, A., Morgado, L.: Adapting 3D controllers for use in virtual worlds. In Barroso, J., Cunha, A., Godinho, F., Bulas Cruz, J., Santos, V. (eds.) “DSAI 2007—Proceedings of the 1st International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion”, pp. 27–30. Universidade de Trás-os-Montes e Alto Douro, Vila Real, Portugal (2007)
18.
go back to reference Fernandes, P., Ferreira, C., Cunha, A., Morgado, L.: Usability of 3D controllers in Second Life. In: Gnanayutham, P., Paredes, H., Rekanos, I. (eds.) DSAI 2010—Proceedings of the 3rd International Conference on Software Development for Enhancing Accessibility and Fighting Info-Exclusion—Oxford, United Kingdom, November 25–26, 2010, pp. 37–45. Universidade de Trás-os-Montes e Alto Douro, Vila Real (2010) Fernandes, P., Ferreira, C., Cunha, A., Morgado, L.: Usability of 3D controllers in Second Life. In: Gnanayutham, P., Paredes, H., Rekanos, I. (eds.) DSAI 2010—Proceedings of the 3rd International Conference on Software Development for Enhancing Accessibility and Fighting Info-Exclusion—Oxford, United Kingdom, November 25–26, 2010, pp. 37–45. Universidade de Trás-os-Montes e Alto Douro, Vila Real (2010)
19.
go back to reference Charissis, V., Naef, M., Sherwood Jones, B., Ramsay, J., Sharples, B.: 3D Visualisation of Submarine Rescue Systems and Rescue Mission Simulation, Proceedings of RINA Warships 2008: Naval Submarines, Glasgow, UK, June 10–11 (2008) Charissis, V., Naef, M., Sherwood Jones, B., Ramsay, J., Sharples, B.: 3D Visualisation of Submarine Rescue Systems and Rescue Mission Simulation, Proceedings of RINA Warships 2008: Naval Submarines, Glasgow, UK, June 10–11 (2008)
20.
go back to reference Bérard, F., Ip, J., Benovoy, M., El-Shimy, D., Blum, J.R., Cooperstock, J.R.: Did “minority report” get it wrong? superiority of the mouse over 3D input devices in a 3D placement task. 12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24–28, 2009, Proceedings, Part II, pp. 400–414. Springer, Berlin (2009) Bérard, F., Ip, J., Benovoy, M., El-Shimy, D., Blum, J.R., Cooperstock, J.R.: Did “minority report” get it wrong? superiority of the mouse over 3D input devices in a 3D placement task. 12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24–28, 2009, Proceedings, Part II, pp. 400–414. Springer, Berlin (2009)
21.
go back to reference Dias, C., Fernandes, O., Cunha, A., Morgado, L.: Planning of a usability test for 3D controllers in Second Life/OpenSimulator virtual worlds. In: Simões, R., Cruz-Cunha, M. (eds.) SeGAH2011 IEEE 1st International Conference on Serious Games and Applications for Health—Book of Proceedings, pp. 179–182. Instituto Politécnico do Cávado e do Ave, Barcelos (2011) Dias, C., Fernandes, O., Cunha, A., Morgado, L.: Planning of a usability test for 3D controllers in Second Life/OpenSimulator virtual worlds. In: Simões, R., Cruz-Cunha, M. (eds.) SeGAH2011 IEEE 1st International Conference on Serious Games and Applications for Health—Book of Proceedings, pp. 179–182. Instituto Politécnico do Cávado e do Ave, Barcelos (2011)
22.
go back to reference Martins, M., Cunha, A., Morgado, L.: Usability Test of 3Dconnexion 3D Mice Versus Keyboard + Mouse in Second Life Undertaken by People with Motor Disabilities due to Medullary Lesions. Procedia Comput. Sci. 14, 119–127 (2012)CrossRef Martins, M., Cunha, A., Morgado, L.: Usability Test of 3Dconnexion 3D Mice Versus Keyboard + Mouse in Second Life Undertaken by People with Motor Disabilities due to Medullary Lesions. Procedia Comput. Sci. 14, 119–127 (2012)CrossRef
23.
go back to reference Melody, J., Martini, A.: The state of the art in automating usability evaluation of user interfaces. ACM Comput. Surv. 33(4), 470–516 (2001)CrossRef Melody, J., Martini, A.: The state of the art in automating usability evaluation of user interfaces. ACM Comput. Surv. 33(4), 470–516 (2001)CrossRef
24.
go back to reference Leporini, B., Paternó, F., Scorcia, A.: Flexible tool support for accessibility evaluation. Interact. Comput. 18(5), 869–890 (2006)CrossRef Leporini, B., Paternó, F., Scorcia, A.: Flexible tool support for accessibility evaluation. Interact. Comput. 18(5), 869–890 (2006)CrossRef
25.
go back to reference Dumas, J., Redish, J.: A Practical Guide to Usability Testing. Greenwood Publishing, Westport (1993) Dumas, J., Redish, J.: A Practical Guide to Usability Testing. Greenwood Publishing, Westport (1993)
26.
go back to reference Shneiderman, B., Plaisant, C., Cohen, M., Jacobs, S.: Designing the User Interface: Strategies for Effective Human-Computer Interaction. Addison-Wesley, Boston (2009) Shneiderman, B., Plaisant, C., Cohen, M., Jacobs, S.: Designing the User Interface: Strategies for Effective Human-Computer Interaction. Addison-Wesley, Boston (2009)
27.
go back to reference Nielsen, J.: Designing Web Usability: The Practice of Simplicity. New Riders Publishing, Thousand Oaks (2000) Nielsen, J.: Designing Web Usability: The Practice of Simplicity. New Riders Publishing, Thousand Oaks (2000)
28.
go back to reference Virzi, R.: Refining the test phase of usability evaluation: how many subjects is enough? Human factors. (1992) Virzi, R.: Refining the test phase of usability evaluation: how many subjects is enough? Human factors. (1992)
Metadata
Title
Usability test of 3Dconnexion 3D mice versus keyboard + mouse in Second Life undertaken by people with motor disabilities due to medullary lesions
Authors
Márcio Martins
António Cunha
Irene Oliveira
Leonel Morgado
Publication date
01-03-2015
Publisher
Springer Berlin Heidelberg
Published in
Universal Access in the Information Society / Issue 1/2015
Print ISSN: 1615-5289
Electronic ISSN: 1615-5297
DOI
https://doi.org/10.1007/s10209-013-0329-9

Other articles of this Issue 1/2015

Universal Access in the Information Society 1/2015 Go to the issue

Premium Partner