Skip to main content
Top

2018 | OriginalPaper | Chapter

User Interfaces and 3D Environment Scanning for Game-Based Training in Mixed-Reality Spaces

Authors : Artur Krukowski, Emmanouela Vogiatzaki

Published in: Interactivity, Game Creation, Design, Learning, and Innovation

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

Game-based rehabilitation systems gain much interest recently due to fast advancement of natural human-machine interfaces including Augmented and Virtual Reality headsets, near-real time 3D body motion understanding and 3D environmental scanners. Game-based training and rehabilitation has quickly recognized the advantage of improving personal physical capabilities using games and competition as incentives for boosting patient’s compliance. Such systems call for new types of user interfaces, which seamlessly engage natural human senses and allow interaction as if one was in his/her natural environment. Furthermore, a possibility to exercise within a familiar home environment further improves the effectiveness of the rehabilitation. The core of the work presented here originates from the FP7-ICT-StrokeBack project and includes more recent advances in 3D scanning of large scale environments and introduces high precision 3D object modelling for realistic gaming environments from Horizon’2020-Reflective-SCAN4RECO project, both co-funded by the European Commission from FP7 and Horizon’2020 programs.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
3.
go back to reference Bouzit, M., Burdea, G., Popescu, G., Boian, R.: The Rutgers Master II—new design force-feedback glove. IEEE/ASME Trans. Mechatron. 7(2), 256–263 (2002)CrossRef Bouzit, M., Burdea, G., Popescu, G., Boian, R.: The Rutgers Master II—new design force-feedback glove. IEEE/ASME Trans. Mechatron. 7(2), 256–263 (2002)CrossRef
5.
go back to reference McNeill, M., et al.: Immersive virtual reality for upper limb rehabilitation following stroke. In: IEEE International Conference on Systems, Man and Cybernetics (2004). ISBN 0-7803-8566-7 McNeill, M., et al.: Immersive virtual reality for upper limb rehabilitation following stroke. In: IEEE International Conference on Systems, Man and Cybernetics (2004). ISBN 0-7803-8566-7
10.
go back to reference Edwards, R., Lippold, O.: The relation between force and integrated electrical activity in fatigued muscle. J. Physiol. 28, 677–681 (1956)CrossRef Edwards, R., Lippold, O.: The relation between force and integrated electrical activity in fatigued muscle. J. Physiol. 28, 677–681 (1956)CrossRef
11.
go back to reference Enkona, R., Stuart, D.: The contribution of neuroscience to exercise studies. Fed. Proc. 44, 2279–2285 (1985) Enkona, R., Stuart, D.: The contribution of neuroscience to exercise studies. Fed. Proc. 44, 2279–2285 (1985)
21.
go back to reference Vogiatzaki, E., Krukowski, A., Gravezas, Y.: Rehabilitation system for stroke patients using mixed-reality and immersive user interfaces. In: European Conference on Networks and Communications (EuCNC 2014), Bologna, Italy, 23–26 June 2014 Vogiatzaki, E., Krukowski, A., Gravezas, Y.: Rehabilitation system for stroke patients using mixed-reality and immersive user interfaces. In: European Conference on Networks and Communications (EuCNC 2014), Bologna, Italy, 23–26 June 2014
Metadata
Title
User Interfaces and 3D Environment Scanning for Game-Based Training in Mixed-Reality Spaces
Authors
Artur Krukowski
Emmanouela Vogiatzaki
Copyright Year
2018
DOI
https://doi.org/10.1007/978-3-319-76908-0_22

Premium Partner