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2015 | OriginalPaper | Chapter

Using Avatars for Course Management and Immersion

Author : Martin Sillaots

Published in: Games and Learning Alliance

Publisher: Springer International Publishing

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Abstract

Gamification is the use of game elements in non-game environment. One element among others is avatar. The use of avatar in the context of learning can make students to feel themselves more safe and relaxed. It can lead to the more active participation and to immersion. To find out what is the effect of using avatars in education, several courses were designed like games, and feedback information was collected It was found that implementation of avatars was useful for creating anonymous scoreboards, however it did not had any strong effect on immersion. For better results avatar should be combined with other game elements e.g. story.

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Metadata
Title
Using Avatars for Course Management and Immersion
Author
Martin Sillaots
Copyright Year
2015
DOI
https://doi.org/10.1007/978-3-319-22960-7_16

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