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2016 | OriginalPaper | Chapter

Using Games to Learn Games: Game-Theory Representations as a Source for Guided Social Learning

Author : Alan Wagner

Published in: Social Robotics

Publisher: Springer International Publishing

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Abstract

This paper examines the use of game-theoretic representations as a means of representing and learning both interactive games and patterns of interaction in general between a human and a robot. The paper explores the means by which a robot could generate the structure of a game. In addition to offering the formal underpinnings necessary for reasoning about strategy, game theory affords a method for representing the interactive structure of a game computationally. We investigate the possibility of teaching a robot the structure of a game via instructions, question and answer sessions led by the robot, and a mix of instruction and question and answer. Our results demonstrate that the use of game-theoretic representations may offer new advantages in terms of guided social learning.

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Metadata
Title
Using Games to Learn Games: Game-Theory Representations as a Source for Guided Social Learning
Author
Alan Wagner
Copyright Year
2016
DOI
https://doi.org/10.1007/978-3-319-47437-3_5

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