Skip to main content
Top

Virtual Reality Hand Tracking for Immersive Telepresence in Rehabilitative Serious Gaming

  • 2024
  • OriginalPaper
  • Chapter
Published in:

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

The chapter delves into the potential of virtual reality hand tracking technology to revolutionize rehabilitative serious gaming. It presents a comprehensive system that uses the Oculus Quest 2 device and Unity3D game engine to create immersive virtual environments for physical rehabilitation. The system captures hand and finger movements, translating them into virtual interactions without the need for controllers. This approach aims to enhance user engagement and immersion, making rehabilitation more effective and enjoyable. The chapter also discusses the integration of haptic feedback and telepresence features, allowing healthcare providers to monitor and guide patients remotely. The study evaluates the system's usability, comfort, and effectiveness through various metrics, demonstrating promising results. The chapter concludes by highlighting the potential of this technology to transform the rehabilitation process, particularly for individuals with shoulder mobility limitations.

Not a customer yet? Then find out more about our access models now:

Individual Access

Start your personal individual access now. Get instant access to more than 164,000 books and 540 journals – including PDF downloads and new releases.

Starting from 54,00 € per month!    

Get access

Access for Businesses

Utilise Springer Professional in your company and provide your employees with sound specialist knowledge. Request information about corporate access now.

Find out how Springer Professional can uplift your work!

Contact us now
Title
Virtual Reality Hand Tracking for Immersive Telepresence in Rehabilitative Serious Gaming
Authors
Noaman Mazhar
Aya Gaballa
Amit Kumar Pandey
John-John Cabibihan
Copyright Year
2024
Publisher
Springer Nature Singapore
DOI
https://doi.org/10.1007/978-981-99-8715-3_1
This content is only visible if you are logged in and have the appropriate permissions.

Premium Partner

    Image Credits
    Neuer Inhalt/© ITandMEDIA, Nagarro GmbH/© Nagarro GmbH, AvePoint Deutschland GmbH/© AvePoint Deutschland GmbH, AFB Gemeinnützige GmbH/© AFB Gemeinnützige GmbH, USU GmbH/© USU GmbH, Ferrari electronic AG/© Ferrari electronic AG