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2017 | OriginalPaper | Buchkapitel

EOLo: A Serious Mobile Game to Support Learning Processes

verfasst von : Oscar M. Salazar, Santiago Álvarez, Demetrio A. Ovalle

Erschienen in: Methodologies and Intelligent Systems for Technology Enhanced Learning

Verlag: Springer International Publishing

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Abstract

A great deal of interest is now being given to the use of serious games to improve specific issues of learning processes at different levels of education both in primary and secondary schools as well as in universities worldwide. The aim of this paper is to propose a serious game model supported by mobile computing for improving learning of specific topics regarding AVC (Adaptive Virtual Courses). The model incorporates three main modules: the web-based backend, the mobile application (game) and finally, the instructional design module in charge of the game content management. The implementation of the model was achieved through the development of EOLo, a functional prototype which was validated using a case study applied to a secondary school English course. The results show that students are motivated with the use of EOLo thanks to the healthy competition offered by the game during the development of learning activities. In addition, the system allows the detection of learning failures and from these generates a proactive feedback based on the recommendation of educational resources.

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Metadaten
Titel
EOLo: A Serious Mobile Game to Support Learning Processes
verfasst von
Oscar M. Salazar
Santiago Álvarez
Demetrio A. Ovalle
Copyright-Jahr
2017
DOI
https://doi.org/10.1007/978-3-319-60819-8_14