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2015 | OriginalPaper | Buchkapitel

Experience Simulator for the Digital Museum

verfasst von : Yasushi Ikei, Seiya Shimabukuro, Shunki Kato, Kohei Komase, Koichi Hirota, Tomohiro Amemiya, Michiteru Kitazaki

Erschienen in: Human Interface and the Management of Information. Information and Knowledge in Context

Verlag: Springer International Publishing

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Abstract

This paper describes a design philosophy and an implementation example of a simulator of bodily experience as a potential exhibit style of a future digital museum. An experience transfer method is discussed first to introduce a physical reliving of the past person’s body motion itself. The new bodily reliving experience is such that the follower person replicates the motion of the other person. A working hypothesis is proposed in which the body of the reliving user is a part of the display media of the multisensory VR system that projects a virtual body backward from the real body. A specificity of the bodily experience in voluntariness is also discussed. The sensation of walking as both for the self body and others’ body were rated under some visual and vestibular display conditions. The result showed that the vestibular stimulation markedly enhanced the sensation of walking, and that the self body with a first person view produced the highest rating.

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Fußnoten
1
This implies the both of body image and body schema [9] here.
 
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Metadaten
Titel
Experience Simulator for the Digital Museum
verfasst von
Yasushi Ikei
Seiya Shimabukuro
Shunki Kato
Kohei Komase
Koichi Hirota
Tomohiro Amemiya
Michiteru Kitazaki
Copyright-Jahr
2015
DOI
https://doi.org/10.1007/978-3-319-20618-9_44

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