is a hybrid art form that includes a broad range of creative practices. The current chapter explores real-time video montages and avatar control using wireless game controllers while exploring what is meant by the term
and raises issues surrounding the virtual and tangible body in performance. Real-time media objects are viewed as
to the human performer – sympathetic with the traditions and conventional definitions of puppetry.
I document the workings of a prototype performance system made using Apple’s innovative and free development tool
. It encompasses screen-based digital puppetry and scenography,
video composites and custom software programming and the gestural control of an on-screen avatar using the popular game controller, the Nintendo